Other > Suggestions

Fix gathering

<< < (3/10) > >>

Giftless:
Current system is fine; every time an unnecessary cooldown is introduced it just makes the gameplay jerkier. If I can hit a mine once for 400 iron ore, I won't have to visit it again for a long time which means reduced competition for other players.

Gimper:

--- Quote from: Roachor on January 22, 2013, 07:54:31 pm ---.... no increase in player base.....

--- End quote ---
Are you crazy? A few moths ago the player base was like 40-60 on a good day. Now it's usually 120 players a day, sometimes more.

LostSoul:

--- Quote from: Gimper on January 23, 2013, 12:00:34 am ---Are you crazy? A few moths ago the player base was like 40-60 on a good day. Now it's usually 120 players a day, sometimes more.

--- End quote ---

truth, but could be a lot of dual logs.

Gimper:
Could be, but why would all the players just start randomly duel logging now?

Wind_Drift:
My personal opinion is that I would like to see it go back to mining in random encounters.  Cave maps would be perfect for this.

Maybe a mix of both.  Resources depleting at public mines, and limited resources in random encounters.  It would give players more options, and the time it would take to find an encounter and collect the materials would stand in as a cool down.

.02

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