Other > Suggestions
Shotgun crits
avv:
Guns that take control away from players are not good game design. Current shotgun burst is rather okay - but not tested much - because its ap cost is high. For same reason rocket launcher is good: 7 ap + reload per one knockdown.
Knockdown single shot shotgun is not good idea because the ap cost is low, meaning that you can keep someone without control for long times. The attack that reduces opponent's control on his char must never take less time or slightly less than it takes to recover from the attack.
Roachor:
Avv that's what's known as different classes. No game is only dps class and when they all try to be only one is viable like our current situation. Shotguns should be a close range assault class not a kitten fart dispenser.
avv:
--- Quote from: Roachor on January 23, 2013, 09:27:16 pm ---Avv that's what's known as different classes.
--- End quote ---
Which doesn't justify the implementation of bad game design.
Sarakin:
But in other games, you got diminishing returns and high HP pools as well, so CC isnt an issue there as here.
T-888:
What's the big deal CC? You can make the weapon viable by not forcing it to a certain role, look how well grenades come into fights, like not at all? And they are like almost only CC based.
Balance the shotguns CC capabilities, damage, fire rate etc. etc and profit. There is place for them to do CC(knock-backs, knockdowns), do decent damage and have better than average fire rate, that all is compensated for its range.
That's it, you don't need anything else to make the weapon viable, you don't need new ammunition, you don't need to make shotgun a pure CC tool, because there is space for something more and you certainly don't need to re-invent an existing weapon to some type of new grenades.
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