Other > Suggestions

Flamers

<< < (4/13) > >>

Blerter:
10 damage per second for 5 seconds, very good idea but will be completely negated by dt not even including DR, the buff I suggested would be perfect.

Dumb dumb:
Poison ignores the DT. why would fire do otherwise ? can be a special case: combat armors would ignore half the damage, metal armor wouldn't protect, and leather thingies would take only 1/4.

This way a loser in leather jacket wouldn't be such a loser after all.

Blerter:
Keep in mind that while they are losing hp they can still attack and kill you, you are over complicating it, pyro dr reduction and imp flamer 100% knockdown chance would be much more effective and undertandable.

Dumb dumb:
Yeah, but flamers were de-facto kamikazes during wars: easy to spot, hated by all. will reflect this if it leads to a slow but garanteed death.

Ed Wood:
I sugest the effect of reducing the targets AP  no knockbacks so they can still run away or fight there if you want too... a jet user would be in a pain if he cant use 14AP only 7... for a short time! or if this not enough then maybe half AP regeneration in the main time its like a panic efect on you "Shet im burning"

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version