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question about the merchants
Enzotainment:
Mining is done with either a sledgehammer or a primitive tool.
Primitive tools are made from flint.
Sledge is made from wood + metal parts.
(check your fixboy)
You can either use one of these mining tools from your inventory, or equip them and cycle through their options until you hit "use".
Check this for more mining info (not sure how useful and/or up to date it is) http://fodev.net/forum/index.php/topic,4308.0.html
Roachor:
Best thing you can do to make the game easier for yourself is make a high outdoor high carry weight and high skillpoint build, you'll want some charisma too for trading. You can get to lvl 9 questing so you don't need combat skills tagged, by 9 you should have 200 outdoor, 196 carry weight and enough skill points to get every profession. This will make getting resources to make gear take way less time and allow you to actually start playing the game, plus you can use this alt to restock your char in the field when you run out of ammo grinding.
http://www.nitue.net/#fcp/direct!id=7798
Balthasar:
@Visari
If you got a bit more familiar with the game mechanics itself it won't hurt to make a slaver build to earn caps.
This topic may be of interest for the build itself. In general it's about the slave runs you can obtain from Metzger. It's not about selling slaves (though its an extra income and you need at least 2-3 slaves each time to get the needed reputation back).
Some words about the build:
You don't actually need that high speech for this char. Just be sure you have enough party points to carry 3-4 mercs. You need the speech only for the mercs who then make you able to enslave one slave per merc (+1 you have free). Meaning if you buy some cheap ghoul mercs in Gecko you'll be fine with like 150 speech (5CH, 100% speech skill + Magnetic Personality perk). This way you can concentrate more on fighting skills.
To start it right do the Mordino Quest first. This will give you a solid reputation with the slaver guild in Den, if you complete it right.
Ask Metzger for slaver tattoo and a vacation and there you go.
Important:
A slave run (quest) isn't about getting slaves. Its about fighting everyone who attacks. So, stick to this and you'll be fine. Also, don't mess it up! Get in some friend if needed and better start slave runs once you're sure you have enough experience and the needed combat skills to face the enemy. Slave runs are random. They can be pretty easy, fighting some junkies, but also kind of hard for one char even with support of Metzgers Guards. The harder they are the more money you get out.
Hope this helped a bit...i'm out...
Giftless:
--- Quote from: Roachor on January 22, 2013, 09:37:52 pm ---Best thing you can do to make the game easier for yourself is make a high outdoor high carry weight and high skillpoint build, you'll want some charisma too for trading. You can get to lvl 9 questing so you don't need combat skills tagged, by 9 you should have 200 outdoor, 196 carry weight and enough skill points to get every profession. This will make getting resources to make gear take way less time and allow you to actually start playing the game, plus you can use this alt to restock your char in the field when you run out of ammo grinding.
http://www.nitue.net/#fcp/direct!id=7798
--- End quote ---
Okay, your insanity there has me curious. Is CH 6 somehow better than CH 3 + barter skill?
gauvaran:
--- Quote from: Giftless on January 23, 2013, 06:59:30 am ---Okay, your insanity there has me curious. Is CH 6 somehow better than CH 3 + barter skill?
--- End quote ---
CH 6 for 1 follower, I reckon
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