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question about the merchants
racoon:
--- Quote from: Cyber Jesus on January 21, 2013, 03:25:30 pm ---And I'm guessing that if there really was an apocalypse the economics would be much different than it is today.
--- End quote ---
you can never guess what would happen IF. there's no such thing like IF. because im guessing i wouldnt be boy if i were born as a girl. guessing like that is nonsense.
Redivivus:
--- Quote from: racoon on January 21, 2013, 04:17:53 pm ---you can never guess what would happen IF. there's no such thing like IF. because im guessing i wouldnt be boy if i were born as a girl. guessing like that is nonsense.
--- End quote ---
There is no if. But we can always assume. That's what the story is given. Behavioral responses of people and the consequences in most cases almost identical. So there is nothing complicated about the possibility to draw conclusions that will happen 'if'.
Trokanis:
The merchant system is right now a mix between the old system that worked, and something new they tried. The problem is they're smashed together to make an almost completely broken system. You can do trial and error to find who takes what. Darkwaters in Junktown takes 9mm pistols so that's something. So far I haven't found anyone that takes leather jackets you're better off just using science on them, may not get anything but xp but it's more than nothing. I would suggest spears or brahmin clean up but spears is extremely tedious and brahmin shit shoveling is sorta sad now. However the last 2 are about the only way you can get actual caps, because there are a few diehards who still play with their barter alts and clear out every vender of caps every time they restock so it's basically less than lottery chances to get caps from a vender. Sorry wish I could offer more help but most of the stuff that was good for beginners has either been removed or changed in such a way to make it near pointless.
joopndufus:
--- Quote from: Trokanis on January 21, 2013, 04:26:08 pm ---So far I haven't found anyone that takes leather jackets you're better off just using science on them, may not get anything but xp but it's more than nothing.
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I play a pure merchant character and I used to think this as well. This is not true! There is someone who will buy leather armor and leather jackets. I don't want to give away all of the fun, but try to think logically about who would would deal in leather armors.
Also, to reiterate what everyone in this post is saying. In order to make caps selling stuff to merchants, you have to figure out what each merchant wants. A good general tactic is broc flowers, xander roots, healing powders and molotovs to general stores. Another way to get the merchants talking is to bring shotgun shells to Buster in Shady Sands or Mitch in the Hub. Shotgun shells have the best price and low weight out of all of the basic ammo (without any small guns profession) you can make from mining. So in summary, if you're having trouble getting loot/resources to start out, a great way is to set up a tent near a mine and smash some rocks. Convert the resources into gunpowder and iron ores (you can do this at a crafting bench in the Hub) and then sell these to the merchants I mentioned.
Trokanis:
I never said no one took leather jackets, I just said I hadn't found any. And I frequent most the safe places. In either case joop is right in that shells are fair bet. Just don't expect a lot of material to come outta Junktown mine, unless you're of course the one emptying it hourly ;). Since I can't get more than one swing.
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