Other > Suggestions

Job Specific Vehicles

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BLDYMSS:

--- Quote from: Tomowolf on January 20, 2013, 10:30:28 pm ---Before talking about nerfing cow, better ballance existing vechicles (Brahmin carts, hummer trunk)?

--- End quote ---
Yeah, right now I don't care for the carts. They're slow, expensive and can't hold shit.
So maybe make carryweight for single cow lower and cart's higher, so that they become actually useful and worth buying.

LostSoul:

--- Quote from: BLDYMSS on January 20, 2013, 10:27:19 pm ---sadly this community doesn't seem to want an immersive game.

--- End quote ---

This seems to be a recurring theme.

T-888:

--- Quote from: BLDYMSS on January 20, 2013, 10:27:19 pm ---when it comes to realism vs convenience, convenience will always win, because sadly this community doesn't seem to want an immersive game. :(

--- End quote ---

Something convenient doesn't automatically mean it is not believable in terms of the environment you are perceiving.

Sarakin:
Instead of restricting vehicles to carry particular items, they should give bonuses instead. F.e. Nuka Cola Van could generate Nuka Colas if you supply it with mats (small energy cells...).
Maybe this will sound too off, but military vehicles (hummer?) could give bonuses on the battlefield, if present. Like those military trucks could give +5% dmg to everyone from the same faction in a certain radius around them.

So all in all, vehicles should have their purpose, different vehicle for different job. Most of all, there is no need to add more vehicles, just to diversify existing ones.

Eternauta:
I like Sarakin's idea. Many players that make a good amount of caps eventually get to buy many cars, it could be interesting if cars was another combat-relared thing to invest money on, not to mention it could be part of the loot.

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