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Cant become slaver

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gauvaran:
Yes, thank you.
I am thinking about slaves number cap. I will test

Bego:
Keep in mind you will still have to have enough charisma to be able to lead them all  ;)

racoon:
its always 2 + number of followers/mercs/companions (not slave npc's)

e.g you have 1 companion - 3 slaves
you have 4 mercenaries - 6 slaves
you have 1 merc - 3 slaves

etc

ronillon:

--- Quote from: Bego on January 22, 2013, 11:54:13 am ---Keep in mind you will still have to have enough charisma to be able to lead them all  ;)

--- End quote ---
Also note, that you don't need to have your mercenaries with you, while slaving. You can put them in your tent and forget about them.

I know, it's weird.

greenthumb:
Follower = mercenary, companion, slave, brahmin or dog

Ability to lead over world map is based on players Charisma and perk Magentic Personality.
You can lead on WM 1 character (including yourself) for each point of Charisma. Perk Magnetic personality adds 1 Charisma (not capped) for purpose of leading over WM.
>>Maximum number of followers on wm is 10, 11 characters including yourself.


Number of mercenaries player can hold is based on partypoints(~pp). Factors influencing partypoints are (Charisma +10pp per point, Speech +1pp per 3%, perk Magentic Personality +50pp, trait Good natured +50pp)
>>Maximum number of partypoints is 300, "cheapest" mercnary costs 35pp. Maximum mercenaries is 8

Number of slaves player can hold is based on number of companions+mercenaries, basic amount of slaves, perk Good natured and perk Loner. Basic amount of slaves each player can hold is 2. Add 1 slave for each companion or mercenary tied to character. Perk Good Natured prevent you to hold any slaves. Perk Loner prevent you to hold any follower.
>>Maximum number of slaves player can hold is 9 (2 = basic amount, 7 = each for "cheapest" mercs, where you can hold maximum 7 of them with maximum partypoints excluding perk Good Natured)

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