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Author Topic: Hex Targeting with Rocket Launchers  (Read 971 times)

Hex Targeting with Rocket Launchers
« on: January 18, 2013, 02:03:00 am »

Similar to the way someone would throw a Frag/Plasmanade on a hex of their choice by using the ~ button, but instead you use a rocket Launcher to attack the hex, this would increase Tactical use of this weapon a lot and you could safely attack enemies that are close to your teammates by aiming a few hex further and also attack campers behind cover.



« Last Edit: January 18, 2013, 02:35:56 am by Nomad »
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Re: Hex Targeting with Rocket Launchers
« Reply #1 on: January 18, 2013, 02:33:34 am »

But you have to hold the rocket in your hand, not the Launcher?
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Re: Hex Targeting with Rocket Launchers
« Reply #2 on: January 18, 2013, 02:42:38 am »

I'm asking that they improve the Targeting script for RocketLaunchers so players can target a hex for better Tactical use of this weapon and improve the realism of battle.
« Last Edit: January 18, 2013, 02:47:32 am by Nomad »
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Re: Hex Targeting with Rocket Launchers
« Reply #3 on: January 18, 2013, 03:08:39 am »

Yes, I agree with the suggestion. I just worry about the implement, maybe it is hard
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Re: Hex Targeting with Rocket Launchers
« Reply #4 on: January 18, 2013, 10:21:46 am »

Makes sense... Plus it  MIGHT make them less useless in PVE if you can aim the hex instead at the critter.



Could cripple PVP a bit though.
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Re: Hex Targeting with Rocket Launchers
« Reply #5 on: January 18, 2013, 12:32:50 pm »

Uhh It has been like this in FoT, and they removed it shortly after public launch. I can't remember why, only thing I catched was the usual "trolls" stuff. But I'm sure it was a good reason
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Gimper

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Re: Hex Targeting with Rocket Launchers
« Reply #6 on: January 18, 2013, 07:55:11 pm »

Possibly make the rocket aim-able only if the RL is loaded. If it is unloaded, make it be throw-able. Problem solved. Now for the scripting.

Cyber Jesus

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Re: Hex Targeting with Rocket Launchers
« Reply #7 on: January 18, 2013, 08:35:40 pm »

yes it would be very useful +1
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Re: Hex Targeting with Rocket Launchers
« Reply #8 on: January 19, 2013, 02:01:54 am »

Possibly make the rocket aim-able only if the RL is loaded. If it is unloaded, make it be throw-able. Problem solved. Now for the scripting.
Yea, make RL melee wp too, when it hit, it hurts   
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Gimper

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Re: Hex Targeting with Rocket Launchers
« Reply #9 on: January 19, 2013, 02:47:25 am »

Yea, make RL melee wp too, when it hit, it hurts
I'm not sure if this is a poor attempt for a troll, or if your as stupid as you sound. Heheheh..
Re: Hex Targeting with Rocket Launchers
« Reply #10 on: January 19, 2013, 03:11:21 am »

No troll! Try hit you head with a RL, and you will know!
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Gimper

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Re: Hex Targeting with Rocket Launchers
« Reply #11 on: January 19, 2013, 03:22:37 am »

Ehh..... Just when I thought the players of fonline had hope. Oh well. But back on topic, I was thinking, maybe make the blast radius of the rocket change depending on the angle. Just like when a solid object gets in the way, your view is obstructed. So when a rocket hits something, make the explosion only go in front of, and on the side of whatever it hits.
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