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Me think out loud

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T-888:

--- Quote from: Mike Crosser on January 16, 2013, 03:28:27 pm ---Like that one time t888 posted bluesuit abuse "Yoo harr cominj with me"

--- End quote ---

Quite annoying feature, not that it needs to be removed, but these kind of messages should have the option to disable them, the stupid language. Sometimes it is quite irritating to talk to someone. Game mechanics promote low intelligence characters, their just simply effective and I really don't want to sound like an idiot in chat, because of how the game is made.

Mike Crosser:

--- Quote from: Dumb dumb on February 04, 2013, 11:21:42 pm ---Be carefull though, in some context these words will produce stupid results:

I have a high I need medical attention skill.
Thanks is there a doctor here ?
This can't please continue like this.

And so on... are you sure you want the high intelligence to do that ?

--- End quote ---
Hmmm good point.
I guess I didn't think through some of them.
My bad.

Wire:

--- Quote from: T-888 on February 05, 2013, 02:28:08 am ---Quite annoying feature.

--- End quote ---
No pain, no gain.

--- Quote from: avv on February 04, 2013, 02:19:59 pm ---Just think about it like this: If someone is retard, how come his words are idiotic but his actions are not? Shouldn't a dumb guy do something stupid every now and then? Like pay 10000 caps in shop instead of 1000?

--- End quote ---
My guess is, Intelligence is more of a learning ability in game rather than the other traits of a mind. The skill points gain can justify such point of view.
Following this, one can assume that if person has problems with comprehension and learning speed, it doesn't mean that such person will be less adequate or skilled in specific field than average guy, it will just take much longer time for such person to learn something. And ofcource such person would have lower limits for learning than high intelligence person (skillpoints again).
What I am leading to is, low intelligence people (supposedly) weren't engaged enough in conversations during their youth due to various reasons thus the disability.
But this theory has a problem though, raising speech skill with low intelligence does not improve the characters vocabulary, but then again I can guess that speech skill is on more how you say things and not what you say.

Trokanis:

--- Quote from: Wire on February 05, 2013, 03:37:07 pm ---No pain, no gain. My guess is, Intelligence is more of a learning ability in game rather than the other traits of a mind. The skill points gain can justify such point of view.
Following this, one can assume that if person has problems with comprehension and learning speed, it doesn't mean that such person will be less adequate or skilled in specific field than average guy, it will just take much longer time for such person to learn something. And ofcource such person would have lower limits for learning than high intelligence person (skillpoints again).
What I am leading to is, low intelligence people (supposedly) weren't engaged enough in conversations during their youth due to various reasons thus the disability.
But this theory has a problem though, raising speech skill with low intelligence does not improve the characters vocabulary, but then again I can guess that speech skill is on more how you say things and not what you say.

--- End quote ---

Also speech is tied to understanding the reactions you will get based on How you're speaking to the person.  Kind of like Gauging their reactions, rather than proper syntax. 

This is what happens when you dump points outta Int though, so it's the price you pay for your ape builds guys.  Wasteland is Harsh.

Dumb dumb:

--- Quote from: Wire on February 05, 2013, 03:37:07 pm ---No pain, no gain. My guess is, Intelligence is more of a learning ability in game rather than the other traits of a mind.
What I am leading to is, low intelligence people (supposedly) weren't engaged enough in conversations during their youth due to various reasons thus the disability.
But this theory has a problem though, raising speech skill with low intelligence does not improve the characters vocabulary, but then again I can guess that speech skill is on more how you say things and not what you say.

--- End quote ---

Then it should be the speech skill that should govern the "retarded" language. That would be realistic in a good way: Are people suffering from cerebral palsy retards ? Bluntly, they can sound like it, but they are not. Just like mute or stammers. So instead of hammering that on low Int, low charisma (or low speech) should take the lead on the speech problem, and of course, a small bonus for very low int characters (inferior to 3, if they have also a low charisma, then hell should rain down on their ability to speak).

And thinking back to what I said earlier: the modifications for high int should apply for high int with low charisma/speech skill: after all, they make laspuses.
In the game though, intelligence is like Wire said: it's almost only the ability to learn -if it was not for the retarded autocorrect-.

There's something wrong with the perks that goes along with intelligence though:
Educated -> Education both improves and restrain our ability to learn; we learn within the box; we should not be able to use those points at will, they should automatically be attributed more or less randomly.
Swift learner -> If intelligence is our ability to learn fast, intelligence should also govern how many XP we get: either make 5 int the average and above or below increases/decrease the received XP (10=150% 1=50% // for a mutated molerat: 10=450xp 1=150xp); or make 10 being the basis: 10=100% 5=50% or 75% 1= 10 or 50%).

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