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Cave content!

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Ganado:
Why would you need a cave explorer alt? You should just be able to use any PvE alt...

Anyway, Solar said that he was planning for blueprints to be found in caves, but this was over a year ago and apparently it never got implemented.

When you mention footlockers, please do not make caves into another horrible feature like BP hunting. It shouldn't require some specialized 150+ LP alt, just maybe make the caves that have blueprints/caches of items have tougher enemies.

And sure, more variety would always be welcome.

LostSoul:

--- Quote from: Dishonest Abe on January 16, 2013, 12:26:05 pm ---Why would you need a cave explorer alt? You should just be able to use any PvE alt...

Anyway, Solar said that he was planning for blueprints to be found in caves, but this was over a year ago and apparently it never got implemented.

When you mention footlockers, please do not make caves into another horrible feature like BP hunting. It shouldn't require some specialized 150+ LP alt, just maybe make the caves that have blueprints/caches of items have tougher enemies.

And sure, more variety would always be welcome.

--- End quote ---

Agreed, EVERY person should have an equal chance to find some interesting stuff in the wastes.  A building with some bodies containing some small hand gun or some such thing?

These things should be come the semi-norm of encounters. Spicen things up.

ronillon:

--- Quote from: Dishonest Abe on January 16, 2013, 12:26:05 pm ---Why would you need a cave explorer alt? You should just be able to use any PvE alt...

Anyway, Solar said that he was planning for blueprints to be found in caves, but this was over a year ago and apparently it never got implemented.

When you mention footlockers, please do not make caves into another horrible feature like BP hunting. It shouldn't require some specialized 150+ LP alt, just maybe make the caves that have blueprints/caches of items have tougher enemies.

And sure, more variety would always be welcome.

--- End quote ---

Although i like alts, i don't see the need to have an alt for everything.

As for footlockers, i think the best way would be to make them locked (150+ LP or something like that) but place a key somewhere random in the cave (dead body).

OT: Lockers could be destroyable/unlockable with brute force. Crowbar could have 5% chance to open a footlocker but also have a 5% chance for beeing destroyed on every attemp. Dynamite could have 75% chance to open a footlocker but also have a 75% chance for destroying every item inside. (Different types of containers would have different chances. You just cant open a safe with crowbar. And maybe increase a chance by few % for every ST.)

In case of those loooooooong cave maps, it would be awesome to have another exit grid at the end.

Wariety is always good. I loved F1+F2 for they wariety of ways how you could proceed in the game. Kill everything or convince everyone about your truth, ....

greenthumb:
there are caves with 2 entrances.

EDIT:you are confusing me guys, but i remeber such cave, and i believe i have found it more than once.

Ganado:
No there aren't. On TLA there were caves with two exits (therefore, tunnels) but not on 2238.

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