Other > Suggestions

if we have support perks, why dont we have support skills?

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vedaras:
Well more or less similar ideas were already in i could bet, but still, if we have support perks, which wouldnt be taken normally, but are gained free for quests/dialogues etc., why dont we have support skills on which no one spends skill points normally, so that people could get by some other way, of course the gain could be limited, and you couldnt raise 300%, but you could raise your skills to let say 100%, i think it would be fair, and it could help characters be flexable and more all around, so less alting would be needed.

how skills could be gained?

Well, there could be different ways, or a mixture of them all, for example:

1. Skills could be gained by doing something that belongs to skill. Science would increase when you science items, for example ten items could raise 1%. Repair would increase when you repair items, steal when you are stealing something etc, first aid when you are healing someone, gamble when you are gambling and etc.

2. Good old fallout2 way, skills could increase when reading books.

3. Doing some quests, that would need related stuff, for example repairing water pump in boneyard could increase repair skill etc.


And maybe you can suggest some other ways :)

S.T.A.L.K.E.R:

--- Quote from: vedaras on January 13, 2013, 06:36:02 pm ---3. Doing some quests, that would need related stuff, for example repairing water pump in boneyard could increase repair skill etc.

--- End quote ---
I agree on this one, it's just like that one quest when you have to make a 10mm pistol for

that one girl in boneyard, maybe that can raise your repair and science.

but there has to be a max % limit on how much the skill will raise up to

Roachor:
I miss the old guy that teaches you how to fistfight from f2

LostSoul:

--- Quote from: Roachor on January 13, 2013, 07:04:15 pm ---I miss the old guy that teaches you how to fistfight from f2

--- End quote ---
YES!!!!


Every low level character could benefit from having a 50-100% unarmed skill, without being an overpowered unbalanced mess.

Eternauta:

--- Quote from: vedaras on January 13, 2013, 06:36:02 pm ---1. Skills could be gained by doing something that belongs to skill. Science would increase when you science items, for example ten items could raise 1%. Repair would increase when you repair items, steal when you are stealing something etc, first aid when you are healing someone, gamble when you are gambling and etc.

--- End quote ---

This would be as boring and bad as the current centaur and molerat genocide. Just saying.

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