Other > General Game Discussion

Distress call is almost purely abuse tool

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Slaver Snipe:
Don't remove distress completely, just make the encounters able to distress stronger versions of themselves if the players do it.

1 player distressed in=no change
2 players distressed in=npc's go hostile immediately (why wouldn't they when they see you gathering an army of friends to rape them) with a 25% possibility of the npc's distressing allies in
3 players=50% possibility
4+players=100%possibility that also improves those that are distressed in compared to the average group. (per person distressed so 4th person would be a new npc group 5th person a new npc group etc.)

The numbers are just examples but if you ever let it hit a 1 player to 2 npc ratio the fight is just a joke.

Mrockatansky:
Jovanka, why do you hate us?

--- Quote from: JovankaB on January 11, 2013, 10:01:23 pm ---People who make sense kind of stand out in this thread.

--- End quote ---
You don't. Why should anybody else.
Im not even saying
'Go fix broken things.'
because you won't
Stick to sewerrats and brahmins if you are bored.
:3


--- Quote from: Eternauta on January 12, 2013, 04:05:09 am ---where your pal told you to go on some IRC channel, hoping you will eventually fall into his encounter.

--- End quote ---

Maybe think about nerfing forestnet instead? If i caught your basic idea of the game correctly, it goes clearly out of roleplay if i can interact in any way with any other player.

If i wouldn't be raging so much right now, i would just support what Marko said.
Seriously Jovanka, wtf?

Lordus:
I dont like lynching, because individual gets carried away by a crowd, but in this case.. :)

JovankaB, what position in your personal chart occupies your current idea? Is it above or under the "NameColourizing abuse?"

Surf:
If people going alone in harder encounters to distress their friends in so it gets easy, why not give the higher tier enemies a distress function too? If an npc group with good enough gear gets attacked, they place a distress beacon and the player is given a time window before they spawn in the encounter. Ofcourse not the best solution, but a lot better than scrapping the feauture, which I find pretty absurd.

Alvarez:
Go on, Jovanka.
 
I dare you to meet 'this' unpopular decision.
You will have to listen to the community, don't you think it will swallow everything you dish out.

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