Other > General Game Discussion
Distress call is almost purely abuse tool
davrot:
Your existence as a 2238 developer is an abuse in human reasoning.
JovankaB:
--- Quote from: Crazy on January 11, 2013, 06:36:20 pm ---Removing this great GrosQ's idea? That would be sad. And making everyone farm with bombers is not the way to go. Farming with friend can be fun, that would make it annoying.
--- End quote ---
OK but was this idea made as a loophole for encounter scaling and to abuse faming/xping/tb pvp with alts?
Because that's the main use of it.
If you farm with a friend and some of you die it doesn't work that great because the person has to get a radio.
I think it would be better if you could see encounter that still exists after death and make it disappear if you
visit public location/base/tent/car.
Enzotainment:
Might it instead be possible to have a maximum to the amount of people able to enter a distress point? Lets say equal to the amount that originally found the encounter: 2 people find an enco, distress, 2 more enter, thus locking the distress signal for more.
Kelin:
--- Quote from: JovankaB on January 11, 2013, 06:46:52 pm ---If you farm with a friend and some of you die it doesn't work that great because the person has to get a radio.
--- End quote ---
Yes, but if you farm with a friend and some of you accidentally run from the encounter it does help a lot, mainly when there is no public location around.
JovankaB:
--- Quote from: Kelin on January 11, 2013, 06:57:38 pm ---Yes, but if you farm with a friend and some of you accidentally run from the encounter it does help a lot, mainly when there is no public location around.
--- End quote ---
Well, I see no problem with keeping circle as long as you don't visit any other location.
And making it disappear after a minute if you stay on WM.
I think it would be a lot better than the abusable in multiple ways radio.
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