Other > Suggestions

Repair and science mechanics

(1/2) > >>

Besmrtnik:

--- Quote from: Tomowolf on January 08, 2013, 09:14:02 pm ---Repairing with the usage of junk, metal parts, alloys, high quality alloys and metal parts would be more realistic and cool, not the system like it is now.
Just saying.

--- End quote ---

he put a bug into my ear, and I really liked the idea...

I was thinking something like this items can be repaired with crafting materials they are

originaly crafted

example m60
crafting recepie
7 alloys
7 metal parts

weapon is on 50% and you repair it with
4 alloys
3 metal parts
its half of crafting materilas and it would repair weapon for 50% if reapir skill is on 300%

example of metal armor is on 50% and you reapeir it with
1 fiber
1 brahmin hide
1 metal part

I know not all parts are not the same value, but its 30% of materials and it would repair armor

to 80%  (repair skill 300%)

I dont know how forumula for reparir works now but as I am thinking it could go like this if you

reapaird same armor with same materials with skill of 200% it would repair it for 2/3 * 30% = 20%

I think this idea is more realistic and we would have more use of sciencing stuff, we would rly dissesemble old broken stuff and USE materials for repair other ones
also dissesembling should could you more materials while you disesembling something which have high deteriation stats, for example if weapon is 100% and you have 300% science you should maybe

need to get all parts from it, or maybe 90% ( it would work like that in real life if some
professional would take appart perfect rifle in all the peaces, he could assamble it back all dissebled parts together in perfect order and working condition )


I know my english is not perfect, I know some words are probably wrong, but I think you will undestand enough to get my picture,
people would farm a lot more, killing enouhnters dissesembling their stuff, assembling new stuff from that, like in true apocalyptical world
 

gauvaran:
Repair with resource is crafting, not repairing.
Repair with parts from sciencing actually is current system, but your idea is more compilcate

Besmrtnik:
wierd why all other posts have been deleted?

Mike Crosser:
Because most of them went like this:"this season repair sucks".And brought nothing of value to the tread.
Back to topic,the suggestion is good,it makes sense and is quite realistic.I'm not the fan of the current system either,doubt this one will change much but I would like to see it implemented as soon as possible.

T-888:
Simple, you trigger the same effect to repair armors as previous session and you just need resources from what the item was made out of. It can be a constant value, those resources required, because the amount of repaired % is always the same with high enough repair.

That is balanced by itself, if you have lower repair skill then you will repair less for the same amount of resources. No fucking CD for it, it just promotes more low level repair alts. If someone from higher plains decides to implement that, he just needs to decide on some approximate % of resources required of the items base requirements.

Couldn't be more simple than that.

Navigation

[0] Message Index

[#] Next page

Go to full version