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Minigun and Avenger Minigun 3D models

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Haraldx:
I do remember I was working on the minigun model before I passed it to Karpov. I dropped it because Wings3D had some annoying bug at the time and there was no way I could properly texture it. I do believe I still have the in-complete version of the model. Here are some pictures I found in my archives.


shenbei8:
ok i see, i never used Wings3D before. so maybe it's totally different. im using Rhino4.0.

Haraldx:
Nah, it's okay. It was my fault anyways, since I was kind of new to the whole 3D thing and the model was poorly made. There were some unneeded polygons and the whole model was actually a mess. No idea how did I manage that. Looking forward to see something more from you.

shenbei8:

--- Quote from: Haraldx on January 07, 2013, 07:53:15 pm ---Nah, it's okay. It was my fault anyways, since I was kind of new to the whole 3D thing and the model was poorly made. There were some unneeded polygons and the whole model was actually a mess. No idea how did I manage that. Looking forward to see something more from you.

--- End quote ---

Ok ;D.    But it requires low poly, can not be too much details,but it still looks nice, so this is the problem for me , how to reduce unneeded poly

Luther Blissett:
Generally, bear in mind that the details will only be about 1-2 pixels big on screen, so the extremely minimal version could have the "tubes" of the barrel as 5, 4 or even 3 sided. There's no need to make them hollow. Anything that's circular can be simplified to an octagon or less, the detail on the handles will not be visible, so may as well be rectangles etc. Don't round of the corners of any of the sections. Any minor details can be painted onto the texture (or normal map, should we manage to get them working).

That's probably down to the extremely low level, but there's likely a compromise halfway between that and what you've already got which will be an acceptable poly count without looking too bad.

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