Other > Suggestions

Craftable Scenery/farming

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DrakoWolf:
+1 To Craftable Scenery/farming, Because I don't want to see this suggestion lost in the crowd.  ;)

Gimper:
Nice bump  ;D I too hope this gets implemented next update, As well as the traps.

Wipe:

--- Quote from: Gimper on January 19, 2013, 03:33:40 pm ---Nice bump  ;D I too hope this gets implemented next update, As well as the traps.

--- End quote ---
Nop, there are other things waiting.
Other than that, you really want fixboy to be flooded even more that it is now? :P


--- Quote from: Haraldx on January 01, 2013, 03:07:10 pm ---Yeah, flares were good when they lit forever. Shiny everywhere!

--- End quote ---
Is there at least one player who remember that it was a bug?

DrakoWolf:

--- Quote from: Wipe on January 19, 2013, 03:45:37 pm ---...
Other than that, you really want fixboy to be flooded even more that it is now? :P
...

--- End quote ---

It is quite flooded, but how about partitioning it? Like having main categories (You open up fixboy, it shows: General craft, weapons, armors, doctor, scenery/containers) of course make it so when you craft something you don't get thrown out to the main craft menu because that would just be annoying :P

Ganado:

--- Quote from: Wipe on January 19, 2013, 03:45:37 pm ---Is there at least one player who remember that it was a bug?

--- End quote ---
Yes, I remember Lexx's posts about how "people wouldn't be whining if we just included it as temporary in the first place" but I, and apparently others, just really like how they could be used for design.

It could be similar to the craftable containers, in that the illumination effect lasts forever if placed in a tent/base, but if brought outside, the timer continues. (I compared it to craftable containers because you can't place those outside of a tent/base, in case that wasn't clear.)

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