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Author Topic: Changelog 31/12/12  (Read 39524 times)

Alvarez

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Re: Changelog 07/01/13(Server wipe)
« Reply #90 on: January 07, 2013, 07:17:06 pm »

Darn, I've been trolled again x_x

Nope, trolling is changing the subject overhead, getting replies and a critical hit by a banhammer.
Suicide trolling all up in this bitch.  :-*
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Re: Changelog 31/12/12
« Reply #91 on: January 07, 2013, 08:49:05 pm »

Why is it writing " changelog 07/01/13 (server wipe) " ?

sHoW.

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Re: Changelog 31/12/12
« Reply #92 on: January 07, 2013, 08:50:34 pm »

I was saw 7/1/2013 server wipe what the hell ?
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Im proud for my Country but shame on Salamander. If there will be NooB award he will have it.

Haraldx

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Re: Changelog 31/12/12
« Reply #93 on: January 07, 2013, 08:55:56 pm »

Oh shut it with all the wipe talk. It was because some idiot bumped the wipe changelog, there is no wipe and there will be no wipe.
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I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Cyber Jesus

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Re: Changelog 31/12/12
« Reply #94 on: January 07, 2013, 08:58:31 pm »

I want wipe with a massive changelog and 3D
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Keksz

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Re: Changelog 31/12/12
« Reply #95 on: January 07, 2013, 09:03:35 pm »

I want wipe with a massive changelog and 3D
Yeh and I want PA,caravans,Bozar,Pulse rifle and a bunch of weed....
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Szetcsesz,Szanaszetkur,Kajakra

Mrockatansky

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Re: Changelog 31/12/12
« Reply #96 on: January 07, 2013, 09:11:26 pm »

First some minor flaws like the broken crafting- or trader system should be dealt with. Don't you think?

Ceterum autem censeo gibe back Namecolorization.
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Quote
 I didn't mention Guardians just because they represent no real force in my opinion.

Haraldx

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Re: Changelog 31/12/12
« Reply #97 on: January 07, 2013, 09:44:38 pm »

massive changelog
Then give the devs time. Changes don't happen by whining all day on the forums.
3D
It's done when it's done. Come help us, maybe something good will happen.
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I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

JovankaB

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Re: Changelog 31/12/12
« Reply #98 on: January 07, 2013, 10:05:12 pm »

You can have a massive changelog if we don't make any update for a year.
Instead of impressing people I think it's better to improve the game regularly in smaller steps.

:3
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Alvarez

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Re: Changelog 31/12/12
« Reply #99 on: January 07, 2013, 10:17:48 pm »

Sadly its all about impressing people, so go figure, people can be negatively impressed, too. And this is all the trolling all about, right, Rotators?;)
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Re: Changelog 31/12/12
« Reply #100 on: January 07, 2013, 10:19:31 pm »

Those big change-logs doesn't help in that regard, developers literally would have more control of what they do, development would be more constant instead of trying to present us a new game each time, judging of how much they try to squeeze in Wipe, it's unnecessary.

I will just leave this here.

You can have a massive changelog if we don't make any update for a year.
Instead of impressing people I think it's better to improve the game regularly in smaller steps.

:3

Now this is rational thought, logic behind the walls of the human mind ... on this forum! At last, they finally figured it out!!!
« Last Edit: January 07, 2013, 10:26:19 pm by T-888 »
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Lexx

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Re: Changelog 31/12/12
« Reply #101 on: January 08, 2013, 05:58:29 pm »

And it is all your fault of course.
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Andr3aZ

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Re: Changelog 31/12/12
« Reply #102 on: January 08, 2013, 07:23:32 pm »

You really are doing that thing with the cat smilies now? Oh lawdy

Well if that "random stuff spawning in random containers" thing is finally implemented, I will never need another update again.
« Last Edit: January 08, 2013, 07:25:41 pm by Andr3aZ »
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S.T.A.L.K.E.R

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Re: Changelog 31/12/12
« Reply #103 on: January 10, 2013, 06:16:06 am »

The follower commands are confusing now
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Back In-Game :D
Re: Changelog 31/12/12
« Reply #104 on: February 09, 2013, 06:56:54 am »

- "Attack everyone" follower modes disabled. Followers have 3 combat modes: 1) protect owner (and other followers of the owner) 2) protect owner and attack intruders in base/tent 3) flee.

Sorry for maybe unessecary bumb.
What about guards in faction bases? I cant leave mercs or slaves as guards in bases because they attack
-people with no faction that are INVITED
-people with no faction that were marked as FRIENDS
-people who are in another faction already and given status INVITED or FRIEND.
The Bases are set to be visible for both invited and friends.
Tested it with several alt's merc troops in different bases. The attacking mercs/slaves are set on
2) protect owner and attack intruders in base/tent

It makes for great traps (friend someone, he sees base and goes there and gets massacred by swarm of mercs  ;D)
But else it MAKES ABSOLUTELY NO SENSE TO ME!
Can this be changed somehow, or am i doing something wrong?

Thx for answers
« Last Edit: February 09, 2013, 06:58:53 am by BLDYMSS »
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