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Author Topic: Changelog 31/12/12  (Read 34124 times)

Wichura

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Re: Changelog 31/12/12
« Reply #75 on: January 02, 2013, 09:15:58 pm »

One does not simply craft a fridge.

Use Steal skill instead.
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Nie biegaj za stadem.

Alvarez

  • Forget the past, go outside and have a blast
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Re: Changelog 31/12/12
« Reply #76 on: January 03, 2013, 12:44:12 am »

Fridge should be a unique item and Fridgeman should get it first.
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Berko

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Re: Changelog 31/12/12
« Reply #77 on: January 03, 2013, 02:40:58 am »

And he will mutate in a real Fridgeman
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~~~ Ashes of Phoenix project --> http://fonline-aop.net/ ~~~

jacky.

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Re: Changelog 31/12/12
« Reply #78 on: January 03, 2013, 04:19:16 am »

And he will mutate in a real Fridgeman


i bet this is same panzer fridge indiana jones used to hide from nuclear blast

<a href="https://www.youtube.com/watch?v=lbrzQMbTYZM" target="_blank">https://www.youtube.com/watch?v=lbrzQMbTYZM</a>
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Mr. Oddjob

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Re: Changelog 31/12/12
« Reply #79 on: January 03, 2013, 05:55:54 am »

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"Ghouls? Please. Normals? They brought nuclear death to us all. This will be the age of mutants. Mutants!"

Wipe

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Re: Changelog 31/12/12
« Reply #80 on: January 03, 2013, 09:13:59 am »

And he will mutate in a real Fridgeman

Let's not forget about other concepts (#1 #2 #3 #4 #5) !1onetwofour
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Games are meant to be created, not played...

Gob

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Re: Changelog 31/12/12
« Reply #81 on: January 04, 2013, 02:37:30 pm »

FINALY CRAFTABLE CONTAINERS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! THANK YOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU :X :X :X :X :X :X
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greenthumb

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Re: Changelog 31/12/12
« Reply #82 on: January 05, 2013, 11:22:58 am »

now when players dont store stuff in piles on the ground, will this any influence server stability?
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Lexx

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Re: Changelog 31/12/12
« Reply #83 on: January 05, 2013, 11:51:13 am »

Highly unlikely that people will feel a difference.
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jacky.

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Re: Changelog 31/12/12
« Reply #84 on: January 05, 2013, 07:09:10 pm »

But it is very good feature. I miss only armors like ba, ea,ncr ca and adv chem components. And some new good features like mr handyman who can repair or craft stuff
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Re: Changelog 31/12/12
« Reply #85 on: January 05, 2013, 07:32:07 pm »

In a way the game looks very refined and polished now, fix some basic stuff like crafting, trading system and there is only Wipe waiting to happen with some innovations, just not so over-ambitious as previously because it was at expense of normal gameplay for a lot player for a long time.
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Cyber Jesus

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Re: Changelog 31/12/12
« Reply #86 on: January 05, 2013, 07:32:45 pm »

I miss wipe
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sHoW.

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Re: Changelog 31/12/12
« Reply #87 on: January 05, 2013, 07:46:35 pm »

But it is very good feature. I miss only armors like ba, ea,ncr ca and adv chem components. And some new good features like mr handyman who can repair or craft stuff

Who dont miss it?
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Im proud for my Country but shame on Salamander. If there will be NooB award he will have it.
Re: Changelog 31/12/12
« Reply #88 on: January 06, 2013, 12:59:11 pm »

Yeah doing great, just some polishing of little things like repair, and such and we be looking at some more fun.
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Re: Changelog 31/12/12
« Reply #89 on: January 06, 2013, 06:26:16 pm »

They don't flee if they stay in base/tent. Slave work could have been overlooked, need to test this.
I don't understand "XPing rats in public locations". You leave mercs in New Reno sewers or something?
Not sure if it should be possible to level up followers without you actually playing.

Leaving mercs overnight in reno sewers is the only sane way to lvl them, only thing more boring than grinding in fonline is watching npcs grind other npcs. Like honestly who benefits from that kind of gameplay, why not just make a game where you cut yourself to lvl your char and it gauges your suffering to determine xp?
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