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Discussion: Stop this merc / slave madness in PVP

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JovankaB:
The only example of "abuse" is the one carefully prepared by people who don't like mercs in any form to show that they should be removed.
You can do the same with pretty much any feature given enough effort.

But I think mercs should have removed auto-attack order, it's the lamest part of mercs. Without auto-attack they would become more vulnerable to one-hexing and sneakers. In result bombing grid and relogging wouldn't work that well (if at all). I think so at least, haven't tested it and neither did anyone else. Either way I think nerfs should be done gradually, not just throw things away because someone spawned 20 mercs once to make some point.

Giftless:

--- Quote from: avv on December 28, 2012, 12:22:03 am ---Because you can send another two and then another two and another... you don't have to control the mercs to make them work. Shoot at enemy once, relog/forget/get proxy for another pack.

Pve players can have their dogleaders, slavers can have their slaves. But keep them out of pvp.

If mercs are used and teams are even, the side that doesn't use them is strongly encouraged to do so or suffer defeat. Don't force us in arms race please.

--- End quote ---

I'm one who thinks PVP should be more of a sandbox affair with teams set up in a skirmish screen; the fact is there should be more regulation and oversight without messing up the game for everyone else playing. Deal with the problem when the PVP timer starts; limit the number of characters that can enter a town (and can exist therein) just as you would limit the number of tags that can attach to a taxi. Once the slots are filled, only those characters listed can enter the town in that 15 minute interval. This means if you die, you have to regear, de-cripple, and heal up before re-entering with the same character.

JovankaB:
Personally I like that towns are open and you can never be sure what will happen.
If someone wants to play regulated matches there is Hinkley.

Perteks:
Deactivate auto attack its not soo bad idea. Still they will attack after some of team mate will shot enemy but its good start.

T-888:

--- Quote from: Giftless on December 28, 2012, 12:42:39 am ---I'm one who thinks PVP should be more of a sandbox affair with teams set up in a skirmish screen; the fact is there should be more regulation and oversight without messing up the game for everyone else playing. ... when the PVP timer starts

--- End quote ---

Free and unregulated areas where hostility is possible seems to be your concern, not Town Control, because it's just a feature with a simple timer, beacon - "hey, were some guys armed to teeth ready to fight, want to challenge us?", currently nothing more. Irrelevant how you will regulate the feature, players don't need the beacon or the feature to ruin the game for you, if that is how you see it.


--- Quote from: JovankaB on December 28, 2012, 12:36:12 am ---But I think mercs should have removed auto-attack order, it's the lamest part of mercs.

--- End quote ---

Same thought, but ...

Players will attack to initiate hostile conditions or force to be attacked in order to trigger hostility. It'd make it more of an effort to use them in large quantities and in other words abuse them like now, but that's just a matter of getting used to and players as always will adapt. Just like players got used to, or basically were forced to use multiple alts in combat and everything related to it.

Sadly, that won't really solve anything, though it is a step forward.

The problem certainly isn't how they work, but the lack of healthy moderation, restriction, limitation on how the feature can be used. Currently infinitely if invested enough amount of resources and time.

We go back to the problem of all problems, lack of proper mechanisms that limit dual logging, fast re-logging, cheating respectively.

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