Other > Suggestions
Discussion: Stop this merc / slave madness in PVP
Jotisz:
The reason why there is so much mercenary and fast relog use is due to the fact that most factions can't accept that they lost and since winner takes all that means if you determined you can just keep going till you turn your loss to a win with sheer numbers and no skills, removing mercs wouldn't do a big change instead of mercs it would be slaves if slaves gone too then just low gear alts.
But what would the removal of these npcs do?
No more reason to have slavers in the game as faction, no more filling your base with npcs to make it look like a real place for the RP fans, no more way to have npc guarded bases, no more mules who would carry stuff instead of you, no more reason to keep party point system since no followers exist which means 3+ch will became a waste just like the well thought out new follower system which was a huge step forward... and I could go on more
PvPers tend to suggest anything but real solutions. Whats the core of the problem here?
Players don't need to use strategy or brain just fill the place with alts or mercenaries due to the fact that in the end winner takes all. That means basically that there is no loss if you have limitless chars and/or mercs since you get back all your items and more. So the core of the problem is the loot, the fact that you can get everything back encourages fast relog and mercenary usage. With current player mentality and full loot its impossible to not experience the current situation.
With the removal of full drop fast relog in combat wouldn't be so good nor the use of mercs. Why?
Think a bit if A and B team fights both has 5 character. Lets say A wins first round would B use a second wave knowing that the items they had are gone if they go in and loose again their loss gets doubled and even if they win with second wave the gain they have is less then what they could lose so the chance for second wave is smaller.
However the removal of full drop will not happen since PvPers care the most about loot so any suggestion toward the limiting of the item gain will encounter whine and hatred from these players and as the saying goes the loudest scream is the one that gets heard which means that there is a chance that another part of the game that brought content faces the threat of being removed.... I'm looking forward to the suggestion of removing npcs from the cities...
jacky.:
mercs ruin tc. now u have to be focus to kill green wall instead of real players. slaves are weak and easy to kill. if we just leave mercs and add more companions it would be nice.
-Max Payne-:
--- Quote from: Roachor on December 28, 2012, 07:53:12 pm ---
This is a team based game not a 1v1 game.
--- End quote ---
Sure, but now the team who have the most relogs will win. It's not fair fight.
jacky.:
Yes fr and mercs army are pain in ass in this sesion
vinio:
I have to agree also with lemark.merc spamming in this session for tc purposes is 1 of the worst things especially if u combine it with Fr or dual .this kind of gameplay discourage the biggest part of player pool.and dont ask me whats that part?so if nothing happens to fix this sh it im afraid the pool will become smaller after this season.
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