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Discussion: Stop this merc / slave madness in PVP
T-888:
https://www.youtube.com/watch?v=q6GIUenCWGQ
Start watching from 7:30~ to not miss something.
--- Quote from: Roachor on December 28, 2012, 08:42:55 pm ---Kind of like how players exaggerate the dangers posed by mercs and slaves and heavy handed and ac and sneakers...
--- End quote ---
It's much better put than you think, you fail to realize that because your some loner, you don't participate in these kind of actions. I don't expect you to understand, because you usually ignore viable points, talk in circles and it's better to not pay attention as your a genuine troll. Term like balance, moderation of features is just simply foreign for you as long as YOU have fun with your troll characters what bring nothing to game play, then it's alright, but when a whole player group raises voice and arguments it properly, you show complete lack of comprehensive abilities normal human beings possess.
DeputyDope:
--- Quote from: T-888 on December 28, 2012, 09:13:21 pm ---moderation of features is just simply foreign for you as long as YOU have fun with your troll characters what bring nothing to game play,
--- End quote ---
ok, ok, who are YOU to say he brings nothing to gameplay? this is a sandbox game, which means everyone does what everyone wants, in the limit of game mechanics. if he decides to play solo, it's his choice. if he decides to bring 8 plasma slaves to kill camk2gatlinglasertank in NCR, it's his choice. stop acting like you should tell people how to play their game.
avv:
--- Quote from: T-888 on December 28, 2012, 06:59:44 pm ---Incorrect.
If that would be the case, we'd see nothing but the most expensive mercenaries out in the field.
--- End quote ---
Caps and muties are nothing but farming and preparing. What brings victories will be prepared no matter the cost, if there are people willing to do what it takes. This has to end, the excessive rewarding for preparing.
If you're rich, it means you can afford more rounds. Not that you win the rounds because you smash the enemy with expensive mercs the enemy can't afford. That's just an opinion.
T-888:
--- Quote from: avv on December 28, 2012, 10:11:44 pm ---Caps and muties are nothing but farming and preparing. What brings victories will be prepared no matter the cost, if there are people willing to do what it takes. This has to end, the excessive rewarding for preparing.
--- End quote ---
Its an assumption which isn't always true, there is no, no matter what the cost, it's always relevant because at some point the effort can be high enough to discourage players at some level to use the feature the way it is used, by altering mechanisms of how mercenaries work making them a lot less effective and viable to use, along with tweaks in the price of them making it a very time consumptive and expensive preparation.
Price is only one of many factors here, I don't say players will suddenly stop using them if the price is balanced, but it would be more of a regulation, if mercenaries are used, then what and how rewarding and expensive it is, at what cost. I stated already that players currently use only the most-cost efficient solutions which so far are effective at the same time, balance that and you won't see the same usage of the same mercenaries in the same quantities.
Think about it, if you can't log off your character once you spawned your mercenaries, otherwise they go to world map and its -1 combat character automatically since you have to be inside the character all the time while the mercenaries are fighting and alive + they don't have an auto attack function, you can't expect players to be just as effective with them as before.
It's not only about preparation, cost, but also the usage.
--- Quote from: DeputyDope on December 28, 2012, 09:33:05 pm ---ok, ok, who are YOU to say he brings nothing to gameplay?
--- End quote ---
Uh ... T-888?
I won't touch the same topic again, it's been discussed so many times and yet still some hurt trolls bring up the same topic again and again.
Maybe Avv will be kind enough to tell you again for the 70th time why bluesuit trolls bring nothing to gameplay, I sure don't give a frack anymore as the situation is somehow fixed, though barely.
--- Quote from: DeputyDope on December 28, 2012, 09:33:05 pm ---stop acting like you should tell people how to play their game.
--- End quote ---
Their game? Huh? What's your game? There is no "your, his game". It's our game because we play, or you could say that it is the developers game, but certainly not mine or yours.
Gimper:
--- Quote from: T-888 on December 28, 2012, 11:13:00 pm ---Its an assumption which isn't always true, there is no, no matter what the cost, it's always relevant because at some point the effort can be high enough to discourage players at some level to use the feature the way it is used, by altering mechanisms of how mercenaries work making them a lot less effective and viable to use, along with tweaks in the price of them making it a very time consumptive and expensive preparation.
Price is only one of many factors here, I don't say players will suddenly stop using them if the price is balanced, but it would be more of a regulation, if mercenaries are used, then what and how rewarding and expensive it is, at what cost. I stated already that players currently use only the most-cost efficient solutions which so far are effective at the same time, balance that and you won't see the same usage of the same mercenaries in the same quantities.
--- End quote ---
Even if the price is balanced out and regulated, this will still not solve the problems. The reason being; obviously people will not accept inexperienced players into their faction, therefore allowing only adept players to participate in TC and PvP. Adept players, being the ones who have money, and have the knowledge of how to make money. Therefore, they would still have the preparation and the expenses to buy their mercs, no matter what the factors are. So either way, the merc problem will always be there. It's pointless to try to get around it.
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