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Author Topic: Craftable Robot companions  (Read 2854 times)

Surf

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Re: Craftable Robot companions
« Reply #15 on: January 01, 2013, 12:05:28 pm »

The 3d process is entirely community driven.

Gimper

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Re: Craftable Robot companions
« Reply #16 on: January 02, 2013, 06:36:55 am »

Explain what you mean by that please...

Cyber Jesus

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Re: Craftable Robot companions
« Reply #17 on: January 02, 2013, 11:11:50 am »

Explain what you mean by that please...
Devs have nothing to do with it
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Gimper

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Re: Craftable Robot companions
« Reply #18 on: January 03, 2013, 02:04:57 am »

Wait what? So fonline 2238 will never be 3d? The community can't do anything with the server...
Re: Craftable Robot companions
« Reply #19 on: January 03, 2013, 04:20:00 am »

That is not what he meant, the 3d images and whatnot are made purely by community members, once the models are fully completed (I believe they actually might be) and they have been imported to work in the FOnline engine ( http://fodev.net/forum/index.php/topic,26833.15.html ) then the devs will import it to the server (afaik)...eventually.  You should go into the 3d dev forum and you could learn a lot more there.
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Re: Craftable Robot companions
« Reply #20 on: January 03, 2013, 04:56:17 am »

3D will come all together or not at all.

That is what one of the developers stated and there is good reason behind it.

On the topic, don't have to ask me whether robots seem acceptable. :)

There were some plans for robots inside bases... But craftable (combat) robot companions are surely not going to happen.

Robot, 2 metal parts and wood.

;D

Quote from: Wiki
"Mister Gutsy is a combat variant of the popular Mister Handy, and is equipped with a Plasma weapon and flamethrower."

Special encounter in which you have the ability to recruit it, it could be made in a creative fashion where you have to go through some sort of clever dialog options to fix some of his broken memory protocols or use skills on him to attempt to repair his broken vital functions caused by damage to hardware etc. etc.

You get the idea, it'd be cool.
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Re: Craftable Robot companions
« Reply #21 on: January 03, 2013, 10:29:13 am »

About 3D items and humanoid models are done however only the default male and female hero has animations currently. Other models do have some finished animation sequences too though. If someone interested and/or haven't seen them yet I suggest going through the character animation thread at the 3d subsection.

On the note of robots I'm not a fan of the idea though I could imagine having a few at the bunker base and maybe a Mr. Handy at the Gas Station but I can't really imagine them at other bases especially not at trapper camps.
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Mike Crosser

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Re: Craftable Robot companions
« Reply #22 on: January 03, 2013, 12:28:35 pm »

I said what I thought about this a long time ago.
I'm with jotisz,a few robots that come with the old bunker base is acceptable (3 floating eyes,2 robobrains,1 handy with maybe some dialog and perhaps one of those big fellas that we can see at the enclave oil rig and SAD)they should be activated using science or repair.

Haraldx

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Re: Craftable Robot companions
« Reply #23 on: January 03, 2013, 04:36:56 pm »

Wait what? So fonline 2238 will never be 3d? The community can't do anything with the server...
Your lack of knowledge makes me want to kill somebody (Not necessarily you, more like everyone). Don't make me play FOnline again.

Anyway, the topic. Robots. Companions. Craftable.
I never really saw how robots tied in with the Fallout universe. Sure, they are pre-war but since when did people find the necessary tools to create them post-war? Alright, Enclave sure can do it. Maybe to some extent Vault City can do it. Others? Highly doubt it. The fact that some dude from the wasteland from Faction XYZ can create them doesn't really make robots anything particular. And as it turns out, so can the dude from Faction QWE! And two guys from Faction ASD... And some guy with 40 alts from Faction ZXC... You get the point. Aside from the pure unrealisticness (is that even a word?) I don't really see any way they could potentially improve gameplay. Sure, robots are powerful and all but have a very big weakness in the form of EMP. This means that either robot defenses have to be lowered or make EMP weapons actually available. And then again, no NPC is going to kill a robot aside from Enclave and BoS (maybe some crazy mutants) who use rocket launchers. There is a need of balance and robots aren't going to fix it.
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Re: Craftable Robot companions
« Reply #24 on: January 03, 2013, 05:41:37 pm »

Pre war america was 200 years in the future, people build their own robots now.
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Haraldx

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Re: Craftable Robot companions
« Reply #25 on: January 03, 2013, 05:46:02 pm »

I do understand that. I don't understand how are you supposed to do that AFTER the war (that is now, year 2238) inside some gang hideout most likely with a regular workbench at its best.
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