Other > Suggestions
TC ZONES - Discussion, suggestions
maszrum:
TC fights becomes way to schematic. We are coping same scenarios over and over again.. its strictly related to TC zones. In our (pvp players) opinion we should change something.
we have two options
1) make entire map as TC zone
2) change existing zones
for example
Gecko:
Klamath:
dskpnk:
Agreed
Kilgore:
--- Quote from: maszrum on December 23, 2012, 04:09:40 pm ---1) make entire map as TC zone
--- End quote ---
maszrum:
making whole map as a zone have some pros and cons
for sure that option ll give us a lot of tactical options, but its can be also problematic.. some gangs can camp grids or take fucked up positions for defence - for example top right corner of gecko map.
Kilgore:
then you can restart timer to force them to move outta there or fight.
camping grids is an issue because of fastrelog and mainly by the fact that server isn't wiped every several months so now everyone has a shitload of alts and stuff for them. not to mention alts for slaves/mercs/etc. we've got the same thing with that as in previous session, so apparently, changes in merc/slaves mechanics brought nothing, as it's all matter of resources.
and nobody cares about capturing the town for profit, only for fight.
there were never any good sinks of items/caps in 2238 so I guess the only option here to deal with factions accumulating nearly endless amounts of stuff is to have server wipes scheduled.
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