Other > Closed suggestions

We need more Junk!

<< < (4/7) > >>

bipboy:
do you still need repair 30 to find junk in city maps?

Karpov:

--- Quote from: bipboy on March 26, 2010, 09:43:17 AM ---do you still need repair 30 to find junk in city maps?

--- End quote ---
I think you needed 20% but I guess the answer is no anyway, I did it myself and I have less.

Swinglinered:

--- Quote from: Colombo on March 26, 2010, 09:04:29 AM ---it is Junk, the post apo. world should be full of Junk.

--- End quote ---

Indeed!

Yet it's not all the SAME junk.

To paraphrase Blarg:
The scarcity of junk can be interpreted to reflect the difficulty of finding the Right junk.

Still there should be a bit more.

Maybe have it be barter in caravan encounters. (10+Luck*1.5% of 0-3 junk in merchant inventory, with luck above 5 giving a chance that the 0 junk possibility is changed to a minimum of 1. Say 10% at Luck 6, 25% at Lk 7, 45% at Lk 8, 70% at Lk 9, 100% at Luck 10.
I designed the progression to go +10, +15, +20, +25, +30 (Non-cumulative). This is to make each Luck level have its own meaningful impact.

Also: Explorer, Scout, Ranger, Survivalist should all give bonus to chances and quantities of junk and electronic parts.

This would be an excellent compromise addressing the Scout Class, which obviously cannot be implemented due to the massive griefing potential. (A Hunter Class could be used for seeking enemies in similar way.)

Edit: Make Scout Class have 2 Paths, Hunter and Scav. Scav being the one that grubs for Junk and Electronic Parts.
Perhaps the first level is a generic Scout level that serves as "Introduction to Wasteland Resources", then the class branches into Hunter and Scav.

Best of all: bring back the Scrounger Perk, and make it work with junk and electronic parts.

A Junk Economy, lol.

ISAred:
Took me an hour to find some junk... Then I was attacked 3 times crossing one square on my way to make some guns and killed.

Why's everyone always after mah junk? >:(

LunaBlacke:

--- Quote from: ISAred on March 26, 2010, 08:19:54 PM ---Took me an hour to find some junk... Then I was attacked 3 times crossing one square on my way to make some guns and killed.

Why's everyone always after mah junk? >:(

--- End quote ---

Oh, this exact same BS happened to me, also. I FINALLY found some junk around V15, and (finally satisfied) I went a couple of blocks east or NE of NCR to look for flint, and on my way back to NCR to use the damn workbench (Why the HELL didn't they put a work bench in with the mines?!) I get murdered by ONE goddamn marauder.

Not to mention that annoying running lag is still there when you try to escape...

I'm going to try again today, but if I run into as much frustration and scarcity as I did yesterday, then I'm just going to say "screw it" and go play elsewhere.


-LB-

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