fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 05, 2024, 04:15:20 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2 3

Author Topic: Changelog 21/12/12  (Read 20412 times)

JovankaB

  • Guest
Changelog 21/12/12
« on: December 21, 2012, 02:16:12 am »

FIXES:
- Fixed respawning in Hinkley.
- Entering encounter location on several shore tiles resulted with characters being placed in the ocean/sea travel map.
- Caravans and other vehicles without engine don't make engine noise when going to the World Map.
- Fixed several small text bugs.

FEATURES:
- When a follower gains a new level, information is visible to his/her master in message box.
- Added possibility to customize color and position of combat messages and verbose actions, see wiki page.

CHANGES (WIP):
- Configuration settings, VerboseActionHead and VerboseActionBox ("2238" section), changed to ActionVisible ("Messages" section).
Logged

Alexandrite

  • Never trust a Game Master with a big smile.
  • Offline
Re: Changelog 21/12/12
« Reply #1 on: December 21, 2012, 03:18:17 am »

yay update
Logged

May God have mercy on my enemies, because I won't.

Gimper

  • You gotta be kidding me... shoo shoo mighty hacker
  • Offline
Re: Changelog 21/12/12
« Reply #2 on: December 21, 2012, 04:08:59 am »

Offline for update, Online again, Sweet change log! Aaaaand offline again....

Marko

  • Treeman say map unsafe.
    • Updating the 2238 wiki
  • Offline
Re: Changelog 21/12/12
« Reply #3 on: December 21, 2012, 04:40:54 am »

...and Jovanka has cured the blind...

- Added possibility to customize color and position of combat messages and verbose actions

Absolutely one of the best changes ever made. Thank you! We red/green colorblind people can now see damage points during combat, something that people have asked me about so many times, but i never can answer since the default red has always been so tough to see. Bright glowing green now - i can see! I can see!
Logged
Be patient with me. I'm from the USA so my English isn't very good.

JovankaB

  • Guest
Re: Changelog 21/12/12
« Reply #4 on: December 21, 2012, 05:00:23 am »

That wasn't me, but I fixed several small text bugs.
Logged

Mayck

  • Rotator
  • ...shhhh...
  • Offline
Re: Changelog 21/12/12
« Reply #5 on: December 21, 2012, 08:40:52 am »

Since I did nothing, I can say...

Good job devs.
Logged
Re: Changelog 21/12/12
« Reply #6 on: December 21, 2012, 08:48:12 am »

Absolutely one of the best changes ever made. Thank you! We red/green colorblind people can now see damage points during combat, something that people have asked me about so many times, but i never can answer since the default red has always been so tough to see. Bright glowing green now - i can see! I can see!

nice!! I just made a custom color setting the other day!

you guys are awesome :)

Now I have more control over the way my game looks! The more the better.
« Last Edit: December 21, 2012, 08:55:35 am by Rane »
Logged

Cyber Jesus

  • I piss excellence
  • Offline
Re: Changelog 21/12/12
« Reply #7 on: December 21, 2012, 08:54:31 am »

Thanks for fixing hinkley devs
Logged
Re: Changelog 21/12/12
« Reply #8 on: December 21, 2012, 11:17:07 am »

When wipe?
Logged

sHoW.

  • Who do you think you are?
  • Offline
Re: Changelog 21/12/12
« Reply #9 on: December 21, 2012, 11:18:18 am »

Logged
Im proud for my Country but shame on Salamander. If there will be NooB award he will have it.
Re: Changelog 21/12/12
« Reply #10 on: December 21, 2012, 11:22:05 am »

When server up ?
Logged
Re: Changelog 21/12/12
« Reply #11 on: December 21, 2012, 11:39:56 am »

Damn it now my Brahmin cart's engine is broke, can't you guys fix anything without breaking SH#T.  J/k. Good stuff guys, keep it up, love the fixes.
Logged
City Encounters:  269
Footlockers:  60
Blueprints:  8
Car Wrecks:  3
Fuel CC:  0
Special Encounters:  0
Data collection start: 1-24-13

Surf

  • Moderator
  • это моё.
  • Offline
Re: Changelog 21/12/12
« Reply #12 on: December 21, 2012, 05:12:52 pm »

Good stuff, especially the text customization. :)
Re: Changelog 21/12/12
« Reply #13 on: December 21, 2012, 05:18:28 pm »

So you update hinkley and yet don't fix the int requirement or add the missing ammo types, thanks for nothing
Logged
 
Re: Changelog 21/12/12
« Reply #14 on: December 21, 2012, 05:36:30 pm »

Hinkley is finally fixed, great job.
Logged
Pages: [1] 2 3
 

Page created in 0.045 seconds with 22 queries.