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Author Topic: Big guns and Drugs  (Read 2567 times)

greenthumb

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Re: Big guns and Drugs
« Reply #15 on: December 13, 2012, 12:12:54 am »

i would change Even tougher for Lifegiver+/More crit/Better crit
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Re: Big guns and Drugs
« Reply #16 on: December 13, 2012, 02:10:56 am »

I have a crit build and a double shot build, crits are nice but rare. Realistically you'll have 20% crit, armour and man of steel completely negate this. So this is 2 perks used for 1 in 10 shots at best, almost nil against a real target. Getting 2 shots off doubles your damage output every time and is more likely to succeed. Finesse and bg don't mix, anyone with 10 luck is pretty much invulnerable to you.
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Re: Big guns and Drugs
« Reply #17 on: December 28, 2012, 05:49:41 pm »

Hey,
i've got some noob question: how "fast shot" trait aplies, if it does, to burst fire, i mean the +5 bonus dmg, does it work and if so it adds +5 to each bullet or to overal dmg:?
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Ganado

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Re: Big guns and Drugs
« Reply #18 on: December 28, 2012, 05:51:43 pm »

It adds the +5 damage to the whole burst, not per bullet like Bonus Range Damage.
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
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