fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 27, 2024, 03:13:54 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2

Author Topic: "Random" encounters.  (Read 9646 times)

"Random" encounters.
« on: December 15, 2012, 03:14:38 am »

If you want to experience something different than old boring npc encounters in your 2238 hunting/leveling/adventures, pm me with following info:
state pm subject as - "Random" encounters.

1 Character name
2 Major factions reputations. Real or wishing to be real (Briefly e/g NCR: Hated ; Enclave: Neutral)
3 Character's actions towards players he meet in random encounters. (I know majority will say that they kos, but still)
4 What type of encounters would you prefer, RP or TB fights (staged pve mostly).
5 Do you travel with other players or not.
6. Time you play, approx. (GMT +0)
7  Additional info you think might be useful.

For now don't pm me if you don't like TB fights
(RT encounters are harder to manage due to situation boiling down to chaos, perhaps in future).

Some info:
This is not necessary RP or Fight only encounters.
You will NOT be warned of encounters happening.
There will be no Freebies.
Encounters happening will be situational. In other words it means for e/g that 1 lvl bluesuit will not meet 24 lvl deathsquad. However it might be possible for big group to meet lone bandit.
It will be possible to obtain lewts from hostile encounters (from low to ncr army/vc patrol/unity level).
It is not yet decided if it is possible to obtain loot from RP encounters.
Loot encounters will be rare.
Sometimes instead of meeting "random" encounter, your current encounter might be enchanced for this.
Your request for participation can be rejected with no answer.


Write your suggestions/questions/feedback here
I will answer them if it doesn't spoil encounters idea.
« Last Edit: December 16, 2012, 05:15:23 pm by Wire »
Logged
The sky above the port was the color of television, tuned to a dead channel.
irc V_guessWho

Alexandrite

  • Never trust a Game Master with a big smile.
  • Offline
Re: "Random" encounters.
« Reply #1 on: December 15, 2012, 04:51:37 pm »

Would you be a trader(merchant) at the time too?
Logged

May God have mercy on my enemies, because I won't.
Re: "Random" encounters.
« Reply #2 on: December 15, 2012, 06:31:37 pm »

Would you be a trader(merchant) at the time too?
You mean "Is it possible to meet merchant as 'random' encounter?"
If so then yes. But it won't be your normal caravan encounter.
Logged
The sky above the port was the color of television, tuned to a dead channel.
irc V_guessWho
Re: "Random" encounters.
« Reply #3 on: December 15, 2012, 09:06:34 pm »

I got one:




T'was fun, makes me wonder if anyone would do this peacefully like I did though, especially in the part where i had to give the schorcher and turbo back :P
Logged

Rascal

  • FOnline2!
  • Offline
Re: "Random" encounters.
« Reply #4 on: December 15, 2012, 09:49:11 pm »

very nice :>
Logged

greenthumb

  • Surprisingly, the location has moved.
  • Offline
Re: "Random" encounters.
« Reply #5 on: December 15, 2012, 11:24:55 pm »

turbo plasma+Fastshot+BROF = Love, i would pay everything for that weapon :P

up to 13 shots/turn :S
Logged
Re: "Random" encounters.
« Reply #6 on: December 16, 2012, 02:51:26 am »

this looks really interesting
Logged
"Everyman is evil yes, everyman's a liar"
Re: "Random" encounters.
« Reply #7 on: December 22, 2012, 01:14:43 am »

i ran into one of these without asking for it, guy running from a super fire gecko  saying " save me save me"  it was cool, happened at the end of a random encounter and i enjoyed the experience, for that i thank you and would also like to apologize for wasting your time, not role playing, and being a complete dumb-ass, i have a ac/jinxed sniper whore and i just stood right next to the fire gecko and shot...died first turn.... i feel ashamed for making it so un-fun for you, who was trying to the game special. i think i was to dumbfounded to play as my character needed :-[
Logged
everything i say is a lie including this statement?

good trade so far=DrakoWolf,
shoot on sight pk'ers= tigrat, tarax-cze, manhunt 63, pickle-pie, euros, star wars
Re: "Random" encounters.
« Reply #8 on: December 22, 2012, 03:27:14 am »

:)
Logged

Surf

  • Moderator
  • это моё.
  • Offline
Re: "Random" encounters.
« Reply #9 on: December 22, 2012, 03:54:55 am »

That's a pretty fucking cool idea you had there, Wire!
Re: "Random" encounters.
« Reply #10 on: December 22, 2012, 09:59:48 am »

Seems like other GMs are participating in this too.

That's a pretty fucking cool idea you had there, Wire!
Still have, unfortunately I have RL problems right now and thus this thing is hanging in the air. When things will got sorted out the encounters will be back.
I don't mind other GMs taking matters in their own hands though.
Logged
The sky above the port was the color of television, tuned to a dead channel.
irc V_guessWho
Re: "Random" encounters.
« Reply #11 on: January 04, 2013, 01:49:04 am »

All players should have the opportunity for these encounters. dayumn.
Logged
We are wasteland's 100% up-to-date manual. Find us if you need a hand.

Support the Maltese Falcon Open Mic Night!
http://fodev.net/forum/index.php/topic,25332.0.html
Re: "Random" encounters.
« Reply #12 on: January 06, 2013, 03:02:28 am »

lol if he would give me the scorcher and the turborifle haha i would probably knockback the gems charakter and then i would try to flee outta the map lmfao hahahaaaahaaaa
Logged

shenbei8

  • Science: 300%
  • Offline
Re: "Random" encounters.
« Reply #13 on: January 06, 2013, 05:59:54 am »

this event end already?
Logged
-------------辐射2的发烧友.骨灰级玩家--------------



-----------------生化危机忠实粉丝----------------



--------------- 产品设计师 室内设计师-------------
Re: "Random" encounters.
« Reply #14 on: January 06, 2013, 07:01:02 am »

this event end already?

I believe this is an ongoing effort to make the game more immersive.
Logged
We are wasteland's 100% up-to-date manual. Find us if you need a hand.

Support the Maltese Falcon Open Mic Night!
http://fodev.net/forum/index.php/topic,25332.0.html
Pages: [1] 2
 

Page created in 0.114 seconds with 22 queries.