Other > Suggestions

NPC Bounty Hunters.

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Brujah:
The idea works much like NPC mercenaries.


You can pay caps for different bounty hunters to go after players in random encounters, once on bounty, each time that player gets an encounter there will be a 5% chance that it will be a bounty hunter looking for him.

This is barely any useful for grief against PVP alts, but it adds some nice drama for PVE players who hunt and farm often.


As soon as you enter the Bounty Hunter enc, the NPC will say "<charname> sends his regards" or something like it so the player knows who hired the killer.


To hire a bounty hunter, you go to an NPC somewhere (preferably places with high crime such as Reno and Den) to choose which kind of bounty hunter you want to hire, a rough example:


Weak melee NPC: 300 caps.
SG weak NPC: 600 caps.
Relatively strong SG NPC: 1000 caps
Relatively strong EW NPC: 1800 caps
Strong BG NPC: 3000 caps
Really strong BG NPC: 6000 caps
Almost unkillable avenger/gatling NPC: 15000 caps


To avoid exploits, you cannot loot any of the Bounty Hunters.


I'm not sure if it's possible to add these special encounters to specific players who were targetted by a certain hired NPC, it would surely add a bit more drama and tension while travelling the World Map though, especially when the only real reward to the player who kills a bounty hunter instead of just running away is the fact that he will never see that one again.

Cyber Jesus:
Its probably hard to implement so devs won't even bother

falloutdude:
so I am attacked by random npcs and I dont even get to loot. no thanks. again this is another one of those I am wasteing ammo on npcs but not getting anything in return suggestions.

greenthumb:
if you are targeted and you suceed kill bounty hunter you would be able to loot his reward (15000 O_o)

Cyber Jesus:
Yeah and like who would pay 15K for someone to have 5% chance to encounter a mercenary

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