Other > Suggestions

If it ain't broke don't fix it

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Vile:

--- Quote from: Kilgore on December 09, 2012, 01:30:16 pm ---grim you still here?

--- End quote ---
Yes I am, missed me ? I planning my next coup already

T-888:

--- Quote from: JovankaB on December 09, 2012, 12:15:06 pm ---I was thinking more about something like that:
 - the date of wipe (end game) is known upfront
 - let's say game session lasts 3 months
 - in the first month gangs get 1 point for doing something (like controlling a town or whatever it would be, we all know TC isn't perfect), in the second month 2 points, in the third month 4 points - this is to prevent result easily set in the beginning of the game by a strong gang
 - there is some ranking which shows the result / gang ranking
 - gang with highest ranking wins the session when the wipe (end game) comes
 - there could be some special condition, *very difficult* to achieve (but not "random"), for winning even with smaller ranking to keep the game interesting till the very end

 - during ongoing session updates with fixes and changes which couldn't skew the result are done
 - with wipe all significant gameplay changes are pushed on public server and everything starts over

--- End quote ---

--- Quote from: JovankaB on December 09, 2012, 11:56:43 am ---Personally I would prefer if server was wiped on regular basis, every 3 months or so.
But it would make more sense if there were some "winning conditions" for gangs.

--- End quote ---

If I'd go through all reasons of why is this good, It'd be a huge wall of text.

Supported.

Sarakin:
Statistics (the Most takeovers, the Longest controlled town, Time sum of all controlled towns, the Most kills/deaths ...) revolving around gangs would make the game more competitive and thus, more fun.
Individual statistics are a lot more abusable and frankly, few give a fuck.

grim -> http://www.youtube.com/watch?v=QYf_UJVKU_o

avv:

--- Quote from: Sarakin on December 09, 2012, 02:51:57 pm ---would make the game more competitive and thus, more fun.
Individual statistics are a lot more abusable and frankly, few give a fuck.
--- End quote ---

The game is already incredibly competitive.

Sarakin:
Actually, theres not much to fight for atm.
-Loot from enemy corpses/TC box. At this stage, everyone has enough loot
-Fun
-Gang name as a controller of a certain town. Just take towns at nightly hours.

Theres are no means how to tell, which gang is better in a measurable way. It could be a lot better with those kinds of statistics.
 

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