I am really not sure how hard or easy this would be to implement, but it would improve gameplay drastically.
Have a different set of skill points for combat skills, and for crafting / trade skill skills ( repair, speech, barter, etc )
That way you don't have to create an alt to craft items, buy things, etc ( no other mmo on the planet worth its salt would make you choose between a fucked up character, or the ability to craft items etc )
any decent game would give you the option to do both, and not sacrifice your combat skills for the sake of being able to talk to NPC's
![Tongue :P](https://fodev.net/forum/Smileys/classic/tongue.gif)
craft items etc.
So for example on level up for every skill point you get to use for combat ( melee, small guns, bgi guns etc) you would get another skill point to use for crafting/trade skill/social skill, (repair, speach, barter etc)
This would
1: Make you feel more fulfilled as a character, your character is more independent,
2: Add greater customization.
3: Add to the RPG element, the big gunner who could craft his own big guns etc, and it brings balance.
4: Eliminates having to switch alts to craft items, talk to NPC's etc.
5: Make sense, and improve fonline as we know it.
Time to bring fonline to a new era ^_^