Other > General Game Discussion
What if ...
T-888:
It's a question I've been asking myself and the more I ask the less relevant the question becomes, thus I find no real answer, thoughts are just splitting, dividing and in denial with each other when I weight different points of view.
What if ...
--- Quote from: Skycast on November 24, 2012, 10:01:47 pm ---That will not fix fr problem.
For start you can write in native code library, which will generate uniq token for each client beased on his hardware, forbid to launch clients in sandbox and on vmware, and check this tokens on client login.
Just ask Atom to write it, one day will be enought.
--- End quote ---
I didn't think about it before. The unique token in theory could be tied to a character and upon creating a new character the unique token witch is the same for the client could be checked, if the unique token is already in use and in database, it might disallow new character creation until the previous token, character is deleted. Meaning a player literally would have to live on one character at a time.
Multiple alts allow you to experience the game in many ways, try out something new without losing the ability to experience what you already have, and what you are. New character doesn't always mean it is a new tool witch the player will store at a specific location, for a specific use and take advantage of it on demand as we speak, but personality, character witch the player fulfills at his own intentions and capabilities.
The question is, does such a change hold any value, possibility to improve the game at all? Maybe it would be just trading one positive aspect of the game for another, in the end it would balance out and we would be sitting at the same old zero. What if more alts is the key to balance, one, more than one? Two, three at any given time for a player to use? What would be the magic number? Or you'd stick with the one character and be happy as the game would go on?
Alec Ramsey:
alts ruin the game in my opinion. people shouldnt be able to be everything, otherwise, why have skill points to begin with?
some pk'er/griefer wouldnt be as strong. i dunno....i like the idea of no alts.
Giftless:
Maybe have some sort of four alt limit accompanied by a private bunker for each player to streamline rolling over equipment from old characters to the new.
I think the main problem with this though are the skillsets which force alting (sneak and lockpick being next to impossible to multiclass). With an alt limit you might see players stop playing certain character types altogether and focus exclusively on PvE farming.
avv:
If it can prevent fastrelog waves, trollspamming and mercswarming in pvp it'd be great.
But if it blocks fast relogs outside pvp, it's going to be just infuriating. The game encourages alts and dual logging in so many ways that doing some of the current tasks would be pain in the ass. I'll list some:
- Looting when farming
- Repairing
- Sciencing
- Crafting
- Hauling
- Bartering
- Getting bases
- Doing some quests
So if I had to wait the log-off cooldown for example when I want to repair my car, it'd be very bad. And don't tell me to call my friends to fix the car, it's going to take longer than the login timer anyway.
Before this kind of "working" fixes for fast relog/dual log are made, best fix some (most) of the reasons that encourage to do dual log and fastrelog in first place.
T-888:
--- Quote from: avv on December 03, 2012, 08:54:14 pm ---So if I had to wait the log-off cooldown for example when I want to repair my car, it'd be very bad. And don't tell me to call my friends to fix the car, it's going to take longer than the login timer anyway.
--- End quote ---
I meant a situation where it is impossible to have more than one character, you wouldn't have the option to "wait to re-log", you wouldn't have the ability to have more than one character, all your abilities would be closely connected with interaction. If you didn't pick repair on your character, you would have to use someone's else service, for example.
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