FOnline Development > 3D Development

[TUTORIAL] Importing models for Items/Weapons into the game.

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Graf:

--- Quote from: Haraldx on January 06, 2013, 05:41:06 pm ---Why on earth are there two power fist models?

--- End quote ---

My guess, is that one of these (that are more detailed) is the mega power fist, while another one is a regular power fist. At least it makes sense.

Mike Crosser:
Sorry for nitpicking again but,could you make the power fist just a little bigger?

Graf:
There's no point to do this. You won't see the difference at 100% zoom anyway, while at 400% it will look weird.

Haraldx:

Download, code and some remaining books will be available tomorrow.

Graf:
The food subsection has been finished.

As a reminder I should state, that currently we ain't importing any models, that wasn't in the original F1/F2.




--- Code: --- Value 295 Attach MISC_cheesy_poofs.x Texture 0 MISC_cheesy_poofs.jpg Link R_Handle_1 RotX 270 RotZ 90 Scale 1
 Value 226 Attach MISC_noodles.x Texture 0 MISC_noodles.jpg  Link R_Handle_1 RotX 270 RotZ 90 MoveX 3 MoveZ 2 Scale 1
 Value 227 Attach MISC_tv_dinner.x Texture 0 MISC_tv_dinner.jpg  Link R_Handle_1 RotX 270 RotZ 90 Scale 1
 Value 468 Attach MISC_meal.x Texture 0 MISC_meal.jpg  Link R_Handle_1 RotX 270 RotZ 90 Scale 0.7
 Value 378 Attach MISC_cookie.x Texture 0 MISC_cookie.jpg  Link R_Handle_1 RotX 180 RotZ 90 MoveX 2 Scale 1
 Value 71 Attach MISC_fruit.x Texture 0 MISC_fruit.jpg  Link R_Handle_1 RotX 270 RotZ 90 MoveZ 5 MoveX 4 Scale 0.7
 Value 103 Attach MISC_iguana_stick.x Texture 0 MISC_iguana_stick.jpg  Link R_Handle_1 RotX 270 RotZ 90 Scale 1
 Value 81 Attach MISC_iguana.x Texture 0 MISC_iguana.jpg  Link R_Handle_1 RotX 270 RotZ 90 Scale 1
 Value 284 Attach MISC_meat_jerky.x Texture 0 MISC_meat_jerky.jpg  Link R_Handle_1 RotX 270 RotZ 90 Scale 0.5
 Value 539 Attach MISC_meat.x Texture 0 MISC_meat.jpg  Link R_Handle_1 RotX 270 RotZ 90 Scale 0.6
--- End code ---

Download link

P.S. The meal is certainly breaks the basic physics laws, so I'd either make a different model or we'll need a new animation later.

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