FOnline Development > 3D Development
[TUTORIAL] Importing models for Items/Weapons into the game.
Alvarez:
You guys are awesome.
It would be cool to see some animations with these. Karpov, do you want to release your animations?
Haraldx:
Also, speaking of retextures, I redid the texture for the sawed off. It still looks like crap, but it isn't that stupidly bright colored anymore.
What do you think? Worth uploading the new texture file?
EDIT:
Some more stuff. If you are interested in progress check out these 2 tables made by Graf. Table for weapons | Table for misc items
--- Code: --- Value 409 Attach MISC_Paramedic_Bag.x Texture 0 ITEM_Paramedic_Bag.jpg Link R_Handle_1 Scale 1.3 RotY 207 MoveZ 0.85 MoveX 2 MoveY -1.75
Value 91 Attach MISC_Doctor_Bag.x Texture 0 ITEM_Doctor_Bag.jpg Link R_Handle_1 RotY 112 Scale 1.35
Value 47 Attach MISC_First_Aid_Kit.x Texture 0 ITEM_First_Aid_Kit.jpg Link R_Handle_1 Scale 0.5 RotX 180 RotY -15
--- End code ---
Download Includes the redone sawed off shotgun texture, just in case.
I'm done for today, not adding anything new for now. As much as I enjoy (yes, I actually enjoy this what others would call a chore) this thing just eats all my time.
JovankaB:
I think the guy could have slightly more hair on the front of head.
I drew example based your screen Haraldx.
Haraldx:
I see your point, Jovanka. I'm not entirely sure, but I think there was a haircut you can select and it gives a bit more hair. I might be wrong. Going to check the files.
JovankaB:
Also he doesn't seem to wear any kind of shirt (or anything) under the leather jacket.
Which is slightly weird... and makes me wonder if he doesn't have underpants either... :P
You wouldn't normally wear a leather jacket on a bare skin.
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