FOnline Development > 3D Development

[TUTORIAL] Importing models for Items/Weapons into the game.

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Haraldx:
Which is the whole reason why I ever worked on 3D for FOnline.

Graf:




Rifles, big guns and shotguns sections has been finished.

P.S. Did anyone started to work on importing the misc. items already? The faster we deal with these things - the closer we are to the release.

Haraldx:
Just realized how much the sawed-off I made smells of shit... I wonder if I will ever get the time to recreate the texture...


--- Quote from: Graf on January 02, 2013, 06:37:15 am ---P.S. Did anyone started to work on importing the misc. items already? The faster we deal with these things - the closer we are to the release.

--- End quote ---
Sorry man, I still can't seem to get FOnline SDK running properly. I think I'm going to pass this one - it's pretty useless to create anything if the scale is most likely going to be off.

Jotisz:
Tried my luck with the misc items but it seems I'm doing something wrongl, especially since the the SDK looks a bit strange on my side no shadows at all and wrong looks for the character.

--- Code: ---#Misc
 Value 140 Attach WP_AccessCard.x  Texture 0 ITEM_AccessCard.tga Link R_Handle_1  Scale 2.0
RotY -90 RotZ 10 MoveX 4 MoveY 1
--- End code ---

Anyway I could go and convert the misc items to x format even though it seems I won't be able to add them in properly for now.

Mike Crosser:

--- Quote from: Graf on January 02, 2013, 06:37:15 am ---



Rifles, big guns and shotguns sections has been finished.

P.S. Did anyone started to work on importing the misc. items already? The faster we deal with these things - the closer we are to the release.

--- End quote ---
I don't mean to be picky but the way he hold the LSW is wrong.
Also the assault rifle should be slightly bigger IMO.

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