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Author Topic: Life needs a price  (Read 9117 times)

Re: Life needs a price
« Reply #15 on: November 26, 2012, 02:57:47 pm »

The problem of this idea thats it easy to bypass with fast relog, and new players (there are some) will be forced to spend many times at respawn to gather the 100 caps. Also in case player base gets bigger then respawn area will turn it to a battlefield for shit shoveling, don't forget that many players prefer to put caps in base instead of banks therefore they will have to shovel and pens can get cleaned fast. Heh I dare to say there would be some player who would stay at respawn to shovel shit even if no payment is given some would do it just to make sure others can't leave respawn area.
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avv

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Re: Life needs a price
« Reply #16 on: November 26, 2012, 06:57:26 pm »

ha ha, BG max hp tanks scared of bluesuits, ridiculous....  Seriously, you "pro" pvpers are afraid of your own shadows....  You want devs to believe a non geared freshly spawned blusuit poses any threat to you?  C'mon.......... :)
lol

It's not about geared players fearing bluesuits but bluesuits not being afraid of geared players. That leads to retarded behavior like walking straight against enemy guns, dying and coming back again without penalties. What kind of game doesn't have any penalty for death?

The problem of this idea thats it easy to bypass with fast relog, and new players (there are some) will be forced to spend many times at respawn to gather the 100 caps. Also in case player base gets bigger then respawn area will turn it to a battlefield for shit shoveling, don't forget that many players prefer to put caps in base instead of banks therefore they will have to shovel and pens can get cleaned fast. Heh I dare to say there would be some player who would stay at respawn to shovel shit even if no payment is given some would do it just to make sure others can't leave respawn area.

Bypassed with fastrelog? You still have to pay if a player kills you. Doesn't matter if you log off in the spawn area.
New players get killed by hostile npcs much more than other players.
If this feature was implemented, players would put money in banks and most of them would pay with check instead of shit shoveling meaning that there would be plenty of shit to shovel. The rate of shit could be even higher at spawns depending on players shoveling there.
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Re: Life needs a price
« Reply #17 on: November 26, 2012, 07:43:45 pm »

Bypassed with fastrelog? You still have to pay if a player kills you. Doesn't matter if you log off in the spawn area.
I'm sure those who will really wish to troll will prepare 10-50 lvl 1-3 character and just spam them with fast relog then simply make another wave instead of paying any fee to get out. There is no level cap on using science on items.
If this feature was implemented, players would put money in banks and most of them would pay with check instead of shit shoveling meaning that there would be plenty of shit to shovel.
Thats valid though I'm sure some would still not use banks with all his chars making getting out of respawn a task... instead of a break between fun.
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avv

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Re: Life needs a price
« Reply #18 on: November 26, 2012, 07:54:27 pm »

I'm sure those who will really wish to troll will prepare 10-50 lvl 1-3 character and just spam them with fast relog then simply make another wave instead of paying any fee to get out.

Sounds rather far fetched because the effort to bring a fresh bluesuit from where ever it spawns takes too long.
Sorry pal but it looks like you don't know what I'm talking about. For example in new reno there's guy with the name "Intense PVP" running around, getting killed and coming back from spawn. Doesn't exactly meet the idea of post-apo wasteland where people are supposed to fight for survival.
The problem is not the trolling that much, but to make players act like human beings rather than clowns. 
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Life needs a price
« Reply #19 on: November 26, 2012, 07:58:17 pm »

make players act like human beings rather than clowns.
That will never happen because this is a game. Players fearing for their lives? Are you serious?
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avv

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Re: Life needs a price
« Reply #20 on: November 26, 2012, 08:23:10 pm »

That will never happen because this is a game. Players fearing for their lives? Are you serious?

People with gear are afraid to die. Then again maybe it's too strong concept. Let's say they care about staying alive. Will you agree?

Whereas someone who has nothing to lose or give to his foes doesn't care if he is killed.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Life needs a price
« Reply #21 on: November 26, 2012, 08:33:23 pm »

People with gear are afraid to die. Then again maybe it's too strong concept. Let's say they care about staying alive. Will you agree?

Whereas someone who has nothing to lose or give to his foes doesn't care if he is killed.
Just because of your autistic obsession with gear doesn't mean you have to cripple the whole player base. I see people walking just fine with gear, not trembling at the mere sight of the dreaded Homo Bluesuitus which they can kill with ease. See if you have an adult nearby who can explain it to you without getting you overstimulated.
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avv

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Re: Life needs a price
« Reply #22 on: November 26, 2012, 08:43:44 pm »

Just because of your autistic obsession with gear doesn't mean you have to cripple the whole player base. I see people walking just fine with gear, not trembling at the mere sight of the dreaded Homo Bluesuitus which they can kill with ease. See if you have an adult nearby who can explain it to you without getting you overstimulated.

Looks like you got attached to the "fear" part too much. Let's stay on topic and talk about whether or not geared players care about staying alive more than non-geared players.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Life needs a price
« Reply #23 on: November 26, 2012, 08:49:42 pm »

Let's stay on topic and talk about whether or not geared players care about staying alive more than non-geared players.
Funny me, I thought the original topic was torment of players when they die.
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avv

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Re: Life needs a price
« Reply #24 on: November 26, 2012, 09:57:55 pm »

Funny me, I thought the original topic was torment of players when they die.

Intriguing. However you haven't answered why 100 caps isn't suitable price for each character's life. I mean if you carry gear and care about your life, some pitiful 100 caps is nothing compared to losing that gear so what's wrong with the suggestion?
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Mike Crosser

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Re: Life needs a price
« Reply #25 on: November 26, 2012, 10:10:57 pm »

Intriguing. However you haven't answered why 100 caps isn't suitable price for each character's life. I mean if you carry gear and care about your life, some pitiful 100 caps is nothing compared to losing that gear so what's wrong with the suggestion?
It's not the caps it's the time.
Shoveling 10 shits every time you die is going to get tedious sooner or even sooner.

Michaelh139

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Re: Life needs a price
« Reply #26 on: November 26, 2012, 10:19:02 pm »

Intriguing. However you haven't answered why 100 caps isn't suitable price for each character's life. I mean if you carry gear and care about your life, some pitiful 100 caps is nothing compared to losing that gear so what's wrong with the suggestion?
the part where you're asking a playerbase that prefers this as-is to the system on TLA or requiem.

I'm neutral to this idea.  100 caps even for a nub isn't really a big deal, but if it isn't a big deal how would this change any behavior aside from hurting said newbs?
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Re: Life needs a price
« Reply #27 on: November 26, 2012, 10:19:50 pm »

Intriguing. However you haven't answered why 100 caps isn't suitable price for each character's life. I mean if you carry gear and care about your life, some pitiful 100 caps is nothing compared to losing that gear so what's wrong with the suggestion?
Getting visited by the Grim Reaper is a sufficient price. Making players grind to be able to leave respawn just adds insult to injury.
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Re: Life needs a price
« Reply #28 on: November 26, 2012, 10:44:28 pm »

Avv ever consider the problem might be that you are the one who is wrong being afraid to lose gear? Gear exists to be used and lost. This isn't a post apoc survival game, just be glad people show up to reno at all.
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avv

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Re: Life needs a price
« Reply #29 on: November 26, 2012, 11:12:53 pm »

Avv ever consider the problem might be that you are the one who is wrong being afraid to lose gear?

Then why did HH chars stop coming after powerfist was needed?

Quote
Gear exists to be used and lost.

So players should use it, not come in bluesuit. If there was a price over bluesuit's death, players would either protect it with gear or not come at all. 

Quote
This isn't a post apoc survival game

Saying it isn't doesn't overrule any points I've made.

Getting visited by the Grim Reaper is a sufficient price. Making players grind to be able to leave respawn just adds insult to injury.

Quote from: Mike Crosser
It's not the caps it's the time.
Shoveling 10 shits every time you die is going to get tedious sooner or even sooner.

You have to grind anyway if you die because you lose gear. If you were in bluesuit - why were you? Why would you go in a location where you might encounter hostile players without gear to defend yourself?
Besides if you have a bank account, it'd be just one 1-2 lines in a dialog window instead of shit shoveling.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
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