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Author Topic: Random development  (Read 17081 times)

Senocular

  • The Real Roleplayer
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Re: Random development
« Reply #60 on: November 30, 2012, 09:37:37 am »

The numbers are far from truth. Server is roughly 3x less popular, even if you take alts into consideration, which is a lot, but nothing near 17x less "if you get lucky" like he wrote. I also heard other bullshits from forum morons, like "servur dead 90% are alts". Contrary to forum morons I actually did some research about it and real nuber is from 15% to 30% in extreme situations, usually around 20%-25% (not saying that it's a small number).

If you think 3x and 17x are close to each other then you need to go back to math school.
I'm glad we both agreed that 2238 was going downhill from the very beginning, whataver was the rate of it. :)
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Ox-Skull

  • TRH
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Re: Random development
« Reply #61 on: November 30, 2012, 10:24:28 am »

Considering it used to be called Factions mod, it would have been cool if they focused on fleshing out the various factions as well as adding factions like the SHI or modoc farmers, with a structure like what was started with BOS.

What do the PVP/TC'ers think of random element of raider attack during TC, just some basic lowly raiders trying to score some loot from the ensuing battle. Its guaranteed they'll be wasted, but mid combat they could be a surpise.
Or a faction like the SHI, NPC factions vying for control as well.

Many cool ideas, just none implented/finished. a shame really. :(


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Re: Random development
« Reply #62 on: November 30, 2012, 11:41:01 am »

What do the PVP/TC'ers think of random element of raider attack during TC, just some basic lowly raiders trying to score some loot from the ensuing battle. Its guaranteed they'll be wasted, but mid combat they could be a surpise.

This has been already discussed and denied. Factions already use mercenaries, slaves in TC and there are enough random players who try to score some loot from on-going battles while everyone else is distracted. What you are suggesting is already working in practice in way or two, sometimes smaller factions try to engage larger forces opposing each other, thus they can be defined as the raiders you are talking about, players who don't and shouldn't be replaced by npc's.
« Last Edit: November 30, 2012, 11:45:31 am by T-888 »
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Re: Random development
« Reply #63 on: November 30, 2012, 12:16:00 pm »

...random element of raider attack during TC, just some basic lowly raiders trying to score some loot from the ensuing battle.

What you are suggesting is already working in practice in way or two, sometimes smaller factions try to engage larger forces opposing each other, thus they can be defined as the raiders you are talking about, players who don't and shouldn't be replaced by npc's.

Yeah! There is no point to replace The Hawks(they are great as low level raiders) but the other hand, NPCs won't whine on forum board every time they lose. I have to think about it, wait ::)

*thinking*

...ok, replace The Hawks!
« Last Edit: November 30, 2012, 12:18:27 pm by Levin »
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Re: Random development
« Reply #64 on: November 30, 2012, 02:15:26 pm »

Here's the thing, all of us have taken the same role at some point of playing this game, it's a matter of being aware of it. The word Raiders can be and is used in this context as the correct post-apocalyptic term witch defines the in game action of those players who don't directly engage, but involves as third party or fourth, and it doesn't matter why or who does it. Just the fact that it happens is enough to understand that there shouldn't be any extra features simulating that what is already there, don't need to fix what is already working fine and etc. etc.

Pointing fingers to a particular faction is utterly useless concerning this subject, actually it is useless about every subject. Players adapt to the game, if something is wrong and isn't working as intended, it's rarely the players fault unless it is something suggested by the players, but in most cases probably bad judgement behind about and or non-existent development. Sometimes things look good on paper, but just doesn't apply good in practice, just a matter of testing. Good example is militia, the first idea of TC was that the players were meant to be the militia, see how well that applied in practice.

Well it didn't, now by your logic, you'd point fingers at players, right? How can they not be militia? How can Hawks not be better and gather more players to play properly because it wasn't meant to be played like that?

Nevermind, i am just messing with you. I was bored. Have a nice day.
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vinio

  • C.O.A.
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Re: Random development
« Reply #65 on: November 30, 2012, 02:39:20 pm »

Yeah! There is no point to replace The Hawks(they are great as low level raiders) but the other hand, NPCs won't whine on forum board every time they lose. I have to think about it, wait ::)

*thinking*

...ok, replace The Hawks!

Noooooo.Npc factions  are harder to kill ;D
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avv

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Re: Random development
« Reply #66 on: November 30, 2012, 07:04:04 pm »

Good example is militia, the first idea of TC was that the players were meant to be the militia, see how well that applied in practice

The thing with players acting as militia failed because it was expected players would defend town visitors out of their goodwill. But expectation doesn't equal encouragement.
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Mike Crosser

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Re: Random development
« Reply #67 on: November 30, 2012, 09:00:21 pm »

The thing with players acting as militia failed because it was expected players would defend town visitors out of their goodwill. But expectation doesn't equal encouragement.
Well this isn't exactly the first time that player actions in MMOs are different to those that the developers thought of.
Re: Random development
« Reply #68 on: December 01, 2012, 04:26:18 am »

Yeah! There is no point to replace The Hawks(they are great as low level raiders) but the other hand, NPCs won't whine on forum board every time they lose. I have to think about it, wait ::)

*thinking*

...ok, replace The Hawks!

What does the hawks have to do with random development ideas that they implament?



Well this isn't exactly the first time that player actions in MMOs are different to those that the developers thought of.

How are we suppose to act in 2238 as players then? Not sure exactly how they itended us to play in this one... It seems you have to do stupid things like figure out ways to abuse dual log to get anything of value. And if you try to play like a normal MMO game where you rally up people to go farm and hunt for the top stuff you still die because encounters are 5 times bigger. So you wonder why people figure out stupid abuses to farm and obtain their gear instead of  "how we suppose to play"

Then the developer comes along fixes something abusable, then the forum explodes with a bunch of posts like a room full of new born babies. Or they don't fix anything at all and just keep adding random idea after random idea, changing this fixed that, time to make a new build every update because something was changed or nerfed.

Then the PvP community is so full of "try hards" that they well figure out ways to annoy eachother with abuses as well.

Whats a try hard you ask?
Try-hard    
Try-hard is an adjective used to describe an individual who:
1) will try very hard to be good at something or fit in and eventually fails.
2) in videogames (such as Call of Duty or Halo) tries so hard to be good they end up losing sight of just having fun. This individual can become aggressive with other players if they are in a losing situation. In this sense the term can be used to describe players who are being relatively successful.

Yup thats you folks.


« Last Edit: December 01, 2012, 04:34:13 am by P0kerFace »
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Re: Random development
« Reply #69 on: December 01, 2012, 12:25:21 pm »

What does the hawks have to do with random development ideas that they implament?





The same thing with ignoring the stuff that still has to be implemented or fixed in game, (NOTHING) This is just yet another thread that has gone woefully off topic and the people that read it either refuse to bring it back to anything meaningful or ignore it all together.  There is so much stuff in game that needs to be fixed, and so much that has yet to be added, but it seems this place has devolved into some primal need to gripe bitch and moan about things already done, rather than try to work out what NEEDS to be done.
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avv

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Re: Random development
« Reply #70 on: December 01, 2012, 01:36:39 pm »

Whats a try hard you ask?
Try-hard    
Try-hard is an adjective used to describe an individual who:
1) will try very hard to be good at something or fit in and eventually fails.
2) in videogames (such as Call of Duty or Halo) tries so hard to be good they end up losing sight of just having fun. This individual can become aggressive with other players if they are in a losing situation. In this sense the term can be used to describe players who are being relatively successful.

Yup thats you folks.

Nothing wrong trying to do things properly. Besides as testers we players should exactly try to take everything to the limit, how else can we know the game?
However abusing everything and being silent about it is the issue. A tryhard might think that if he's doing fine, the game is fine.
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Re: Random development
« Reply #71 on: December 03, 2012, 01:28:54 am »

What do the PVP/TC'ers think of random element of raider attack during TC, just some basic lowly raiders trying to score some loot from the ensuing battle. Its guaranteed they'll be wasted, but mid combat they could be a surpise.
Or a faction like the SHI, NPC factions vying for control as well.

Factions are busy enough killing random bluesuits and sneaks interfering with fight, plus we alredy have the town's NPCs bothering us constantly so I don't think it would be a good idea.



The thing with players acting as militia failed because it was expected players would defend town visitors out of their goodwill. But expectation doesn't equal encouragement.


A large team inside an unguarded town only baits TC, plus no one wants to idle inside a city all day.


I would encourage militia system if large factions could build their own small (and only), defendable/attackable cities, other than that, militia in canon towns make the place look ugly.
« Last Edit: December 03, 2012, 01:34:31 am by Brujah »
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Mike Crosser

  • Gambling: 60%
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Re: Random development
« Reply #72 on: December 03, 2012, 12:20:44 pm »

no one wants to idle inside a city all day.

Ever heard of NCR?

avv

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Re: Random development
« Reply #73 on: December 03, 2012, 07:04:16 pm »

Ever heard of NCR?

Ever tried idling in Reno?
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Random development
« Reply #74 on: December 03, 2012, 07:08:29 pm »

Ever tried idling in Reno?
I did. Saw a couple of bg'ers shitting their pants when some bluesuit rolled in.
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