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Changelog 24/11/2012

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DeputyDope:

--- Quote from: vinio on November 25, 2012, 02:58:25 pm ---for example if ur a bluesuit troll sneak at reno and keep coming back in a blink of an eye to harash a pvp team and mb loot also when u have a chance then its bad from my point of view.pinkie pie will make a celebration with this update ;D

--- End quote ---

how the fuck does this make you get back in a blink of an eye when you have to travel at least 1 minute to get there? especially when you get forced encounters? please explain.

blink of an eye = fast relog.

avv:
The whole trolling playstyle is revolving around the fact that if you die in bluesuit, you lose nothing. Maybe reducing spawntimer makes the trolling effects worse, but increasing it won't remove trolling either.

Put a price on death, so that the killer benefits. Trolling ends.

T-888:

--- Quote from: JovankaB on November 25, 2012, 02:54:37 pm ---There is no point to make people who play with one character to wait whole minute
and stare at the screen, when anyone else will just relog to another character.

--- End quote ---

There is point to make a flexible replication system, not some far-fetched solution witch doesn't work properly. Characters that are fully equipped might as well re-spawn quite quickly, but some gear-less characters shouldn't, it's been discussed by the rest of the community and acknowledged before as an issue. Now you come with this 20s re-spawn timer and "fix" something that doesn't need fixing, not like this.


--- Quote from: JovankaB on November 25, 2012, 02:54:37 pm ---In my opinion 20 seconds is just enough to give some people enough incentive to stay
on the character - in TC it probably won't matter but in hundreds of other situations it will.

--- End quote ---

But, if the player doesn't have more than one character, what does that change, besides the fact that trolling is directly promoted this way? Or maybe you will deny the fact of gear-less characters, who come back as soon as possible with no penalty besides the replication timer witch now is reduced. I'll refresh your mind.

Remember that time when you entered broken hills, with some gear-less hand to hand characters to linger around in the battlefield, knock our players down with heavy handed, kill some of our sneakers and you came back each time pretty fast, now you are going to be able to come back and annoy much faster. You played though added nothing valuable to game play, pointless character, just an annoyance. It's stupid, it doesn't serve any purpose, those kind of character need to be limited as much as possible, now you are just encouraging other players to do that and that is wrong. Need to encourage players to use equipment, not still run around empty handed and do it faster. How can you not understand this?

vinio:

--- Quote from: DeputyDope on November 25, 2012, 03:00:48 pm ---how the fuck does this make you get back in a blink of an eye when you have to travel at least 1 minute to get there? especially when you get forced encounters? please explain.

--- End quote ---

what u dont undersand?u come 40 secs faster in any situation.thats y i say increase replication time  more instead of decreasing.

JovankaB:
How about random respawn if you die without any armor :>

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