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Changelog 24/11/2012
T-888:
--- Quote from: Kilgore on November 25, 2012, 02:32:28 pm ---I still see no answer for my question, why not to remove replication timer at all and remove respawn locations?
--- End quote ---
--- Quote from: T-888 on November 25, 2012, 02:31:23 pm ---Maybe it is because for a reason? Moderation? You know, everything in reasonable scales. Character shouldn't re-spawn immediately, not too fast, nor too slow or especially not never ( at least it shouldn't because of how currently the game works ). 1 minute was very good in my opinion and it seems i am not the only one.
--- End quote ---
Actually i kinda answered your question(thought not precisely enough, could talk more deep about that), but it only proves our point that the timer didn't need changes at first.
JovankaB:
"Trolls" relog too when they die.
They don't need any infinite number of builds or equipment, 2 is enough.
When one dies, most of the time the other one is already waiting in the respawn, with 20s or 60s.
Your points are invalid.
DeputyDope:
ok, here comes a question. why are you SO PISSED replication timer is 40 sec shorter since you use massive waves of fast-relog anyway, thus you shouldn't care?
please, make your answer short i don't wanna read your walls of text, they burn my retinas.
OG:
I have not read the whole topic but before i do that i will just leave this links that the mother google gave me
http://en.wikipedia.org/wiki/Exploit_(online_gaming)
http://en.wikipedia.org/wiki/Cheating
Because some dumbfuckerus dont really understand their meaning...
T-888:
--- Quote from: JovankaB on November 25, 2012, 02:39:45 pm ---"Trolls" relog too when they die.
They don't need any infinite number of builds or equipment, 2 is enough.
When one dies, most of the time the other one is already waiting in the respawn, with 20s and 60s.
Your points are invalid.
--- End quote ---
What? I think you are invalid. Though i couldn't make a less incorrect argument than yours.
I already explained this all, that it won't help players with alt disadvantage. I wrote so much about it, but it seems you didn't catch the essence of the point that no matter how long the timer is, it will not affect players with multiple alts, therefore they retain the same advantage and this change you made is completely irrational and illogical.
--- Quote from: T-888 on November 25, 2012, 01:18:01 pm ---So if you do "Solo" (imagine player with one character), whatever that means ( running around in Reno with leather jackets and throwing knifes?), how is this going to help you? You'll be able to re-gear your character just a bit faster once you died, but will it actually help you to defeat anyone who is using multiple alts?
--- End quote ---
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