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Changelog 24/11/2012

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Wipe:

--- Quote from: Fat Man on November 24, 2012, 09:52:31 pm ---Just wanted to say I do not think this is re-enabled...

--- End quote ---

Fixed in nighty hotfixes pack, so should work by now.

DeputyDope:

--- Quote from: T-888 on November 25, 2012, 12:20:11 pm ---This doesn't improve the situation. It'd be nice if it did, but it doesn't, such candy land doesn't exist for me. Quite the opposite, it'll do more bad than good. The replication timer never was considered long by anyone nor an issue at the same time, if you really believe that this will help, then it's preposterous and i know why exactly this will  just not work at all in practice.

--- End quote ---

the replication timer IS incredibly long considering the fast-relog. don't like modoc? move your ass to another city that's further from the respawn and problem solved.


--- Quote from: T-888 on November 25, 2012, 12:20:11 pm ---Here is the thing. Players witch bring more than one character to fight with (those witch bring 1 character still have utterly no chance even if the timer was 0, in practice they die very fast and leave very low amount of loot so it is very fast to loot them and get out of the city before they can retaliate), rarely experiences timer at all unless he lost all his characters at the same minute, but when he loses all his characters, no matter how much as long as it is more than one, logically the player will switch to a character witch has been dead already, at least he should because that is how it works in practice. Therefore any player that does that won't experience the replication CD at all, meaning the desired effect witch should take place after replication time decrease, is just non-existent for players with alt disadvantage( everyone uses alts in combat now, at least in TC, the problem is that one team just has more and this change won't do shit for them). Once dead, it's a matter of travel distance, organization to get back, some are better at that, some are worse, those players witch don't have base near each city, dedicated re-spawn bases etc. etc. are the players with the disadvantage.

--- End quote ---
tl;dr

the thing is that you bring 10 characters on map before every fight. what's the difference if ONE character comes back every minute instead of 10 characters coming every minute? i find the first option WORSE. this update gives solo players the chance to pvp with only one character without that bullshit 1 minute cooldown.  you already have a penalty for travelling the world map to the city, so what's the big deal?

T-888:

--- Quote from: DeputyDope on November 25, 2012, 12:41:12 pm ---the replication timer IS incredibly long considering the fast-relog. don't like modoc? move your ass to another city that's further from the respawn and problem solved.

--- End quote ---

What? We LOVE Modoc, we stuff the base with so much stuff and at the point when and if we loose alts, we come back in lighting speed and keep coming back until we run out of stuff and when do we run out of stuff? We don't have a problem with that, other players might, as i explained not everyone is so organized and the 20 second re-spawn will just help us at some point.


--- Quote from: DeputyDope on November 25, 2012, 12:41:12 pm ---the thing is that you bring 10 characters on map before every fight. what's the difference if ONE character comes back every minute instead of 10 characters coming every minute? i find the first option WORSE. this update gives solo players the chance to pvp with only one character without that bullshit 1 minute cooldown.  you already have a penalty for travelling the world map to the city, so what's the big deal?

--- End quote ---

If i and my buddies bring 10 characters each, it won't matter for the opposite team even if the timer is 0. Though some stupid trolls that come back each time when they die to loot gear of a battle they haven't fought, is very annoying. Basically nice trolling feature.


We need some proper anti FR feature, not some shit that will help trolls troll faster.

pti4ka:
*Indestructible armors...20 sec for respown.*  ::)

Actually better to make 0 sec on respawn and each character which join a game automatically took 24lvl.

DeputyDope:

--- Quote from: T-888 on November 25, 2012, 12:47:28 pm ---If i and my buddies bring 10 characters each, it won't matter for the opposite team even if the timer is 0. Though some stupid trolls that come back each time when they die to loot gear of a battle they haven't fought, is very annoying. Basically nice trolling feature.


--- End quote ---

if it won't matter if the timer is 0, then why are you crying?

you know what else is a trolling feature? fast-relog. your fast-relog.

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