fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • March 29, 2024, 11:39:16 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2] 3 4 ... 10

Author Topic: Changelog 24/11/2012  (Read 42304 times)

Sarakin

  • Zmikundik
    • Vault šílené brahmíny
  • Offline
Re: Changelog 24/11/2012
« Reply #15 on: November 24, 2012, 09:01:53 pm »

Trolls, rejects and other loners who are bored shit-less, rejoice! Now you are going to be able to come back from the dead in matter of seconds and keep on annoying the rest of the community, ninja-loot in TC more often, suicide burst much more frequently and all kind of stupid shit anyone can think of to do, faster.
Same feelings toward this change. Whats the reasoning behind it ?
Logged
The sanctity of this forum has been fouled

[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: Changelog 24/11/2012
« Reply #16 on: November 24, 2012, 09:02:49 pm »

Nice activity from devs.
Yep, true, true... Nice update :)
Logged
TBH - The Black Hearts...
Future of wasteland

avv

  • Offline
Re: Changelog 24/11/2012
« Reply #17 on: November 24, 2012, 09:19:06 pm »

Hopefully this doesn't ruin the cheerful atmosphere but motion sensor can't be reloaded.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Vilgefortz

  • not playing but still loving this game :)
  • Offline
Re: Changelog 24/11/2012
« Reply #18 on: November 24, 2012, 09:28:47 pm »

I'm not playing currently but its good to see that 2238 is well managed.
Logged

JovankaB

  • Rotator
  • JovankaB
  • Offline
Re: Changelog 24/11/2012
« Reply #19 on: November 24, 2012, 09:29:16 pm »

Now please, answer this one question, who had this idea? I want to point fingers.

Me.

It won't change anything for any "troll" with more than one character.
Except no need to relog - but then you have to wait 20 seconds.

Fast reloggers crying that people playing with one character will return too fast, good joke.
« Last Edit: November 24, 2012, 09:32:56 pm by JovankaB »
Logged

Vilgefortz

  • not playing but still loving this game :)
  • Offline
Re: Changelog 24/11/2012
« Reply #20 on: November 24, 2012, 09:36:44 pm »


Now please, answer this one question, who had this idea? I want to point fingers.

does it really change anything?
Logged
Re: Changelog 24/11/2012
« Reply #21 on: November 24, 2012, 09:37:41 pm »

Me.
Well, not surprising at all ::)

Other than that (and bugged ms?), the update seems ok.
Re: Changelog 24/11/2012
« Reply #22 on: November 24, 2012, 09:50:30 pm »

please fix crafting for next year please ....  :-X
Logged

Johnny Nuclear

  • Rotator
  • hrmm
  • Offline
Re: Changelog 24/11/2012
« Reply #23 on: November 24, 2012, 09:51:24 pm »

please fix crafting for next year please ....  :-X

whats wrong with it ?
Logged
Rockwell gold card owner.

Fat Man

  • Guest
Re: Changelog 24/11/2012
« Reply #24 on: November 24, 2012, 09:52:31 pm »

- Re-enabled "Flaming Dancer" animation.

Just wanted to say I do not think this is re-enabled just killed a bunch of centaurs and none of them got the flame dance death, its now normal death animation.

Logged
Re: Changelog 24/11/2012
« Reply #25 on: November 24, 2012, 09:56:12 pm »

whats wrong with it ?

Missing hq fibres, chem components, mordino druggist, etc
Logged
 
Re: Changelog 24/11/2012
« Reply #26 on: November 24, 2012, 09:56:52 pm »

whats wrong with it ?

whats wrong with it , u are serious ? where are the HQ chems to craft all the drugs that players found on endless bp hunting trips or what is with other HQ Stuff that was planned to be crafted but still isnt ?

the whole crafting system is broken like the barter system , big gangs just farm their stuff since last update even more with armor DT 50 percent are like 100 , but idk i dont play anymore but would be cool to see some changes there for players that play alone or in smaller gangs ...
Logged
Re: Changelog 24/11/2012
« Reply #27 on: November 24, 2012, 09:58:30 pm »

Fast reloggers crying that people playing with one character will return too fast, good joke.
So true, personally I like this improvement.
Logged
Re: Changelog 24/11/2012
« Reply #28 on: November 24, 2012, 10:01:47 pm »

Me.

It won't change anything for any "troll" with more than one character.
Except no need to relog - but then you have to wait 20 seconds.
Fast reloggers crying that people playing with one character will return too fast, good joke.
That will not fix fr problem.
For start you can write in native code library, which will generate uniq token for each client beased on his hardware, forbid to launch clients in sandbox and on vmware, and check this tokens on client login.
Just ask Atom to write it, one day will be enought.
Logged

Wipe

  • Rotator
  • Random is god
  • Offline
Re: Changelog 24/11/2012
« Reply #29 on: November 24, 2012, 10:03:44 pm »

- Re-enabled "Flaming Dancer" animation.
Just wanted to say I do not think this is re-enabled just killed a bunch of centaurs and none of them got the flame dance death, its now normal death animation.

Best is to check with character who have Bloody Mess in traits, not all criticals will play wanted animation (but chance is high enough to make it visible from time to time).

Other than that, i don't even remember if aliens/centaurs/etc. have dedicated animation for that, try to fry some humans.
Logged
Games are meant to be created, not played...
Pages: 1 [2] 3 4 ... 10
 

Page created in 0.086 seconds with 22 queries.