fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 05, 2024, 05:20:38 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2 3 ... 10

Author Topic: Changelog 24/11/2012  (Read 47957 times)

Ghosthack

  • Rotator
  • Bytecruncher
  • Offline
Changelog 24/11/2012
« on: November 24, 2012, 07:34:01 pm »

FIXES:
- "In Your Face!" perk works again.
- Weapon in burst mode was showing incorrect hit chance when autoaim was on.
- Fixed Motion Sensor glitch.
- NPCs no longer use doctor skill in turn based combat.
- Bugged tobacco plants can no longer be found in encounters and some other maps.
- Old Warehouse special encounter wasn't deleted in some circumstances after all players left the location.
- Several small dialog and map bugs.

FEATURES:
- Implemented large doors opening/closing more than one hex. At the moment, the following doors work this way: Vault City gate, metal gate in Broken Hills, gates in outpost bases.
- Added IgnoreLangChange option to FOnline2238.cfg, see wiki page.
- Empty Bottles can be found around the wastes. They work the same way as waterbags (other uses, not available for waterbags, will be added later).

CHANGES (WIP):
- Replication timeout for player characters reduced to 20 seconds.
- Some of the (visited) maps appear in the Pipboy's Automaps panel.
- Re-enabled "Flaming Dancer" animation.
- Dogtags can be worn as headgear.
- It's not possible to walk over (and fall into) sewer holes.
Logged

S.T.A.L.K.E.R

  • Some random guy
  • Offline
Re: Changelog 24/11/2012
« Reply #1 on: November 24, 2012, 07:37:28 pm »

I take back my yaay

What's with this you've forgotten your companion, it sucks soo much

I lost my 267 HP companion thanks to this
« Last Edit: November 24, 2012, 08:47:35 pm by S.T.A.L.K.E.R »
Logged
Back In-Game :D

Mike Crosser

  • Gambling: 60%
  • Offline
Re: Changelog 24/11/2012
« Reply #2 on: November 24, 2012, 07:39:54 pm »

Awesome update, but
- Empty Bottles can be found around the wastes. They work the same way as waterbags.

Where can they be found?
Or are they an item received after drinking bottled liquids?

Keksz

  • It's good to be bad.
  • Offline
Re: Changelog 24/11/2012
« Reply #3 on: November 24, 2012, 07:43:40 pm »

Nice :D
Logged
Szetcsesz,Szanaszetkur,Kajakra

avv

  • Offline
Re: Changelog 24/11/2012
« Reply #4 on: November 24, 2012, 07:45:11 pm »

Good update. Nice activity from devs.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Changelog 24/11/2012
« Reply #5 on: November 24, 2012, 07:48:26 pm »

Nice activity from devs.

This. Great job, guys.
Logged

Ganado

  • Moderator
  • Dishonest Abe
  • Offline
Re: Changelog 24/11/2012
« Reply #6 on: November 24, 2012, 07:49:13 pm »

Awesome update, butWhere can they be found?
Or are they an item received after drinking bottled liquids?
You can find them in a locker in a building on the Waterworks map. Other than that, I guess they made new ways to get it that we'll just have to find.

Nice update once again! I didn't think I'd ever see the 60 second respawn time change, but there it is! And nice fixes with the sewer holes and the 1-hex doorway thing.
Logged
Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Re: Changelog 24/11/2012
« Reply #7 on: November 24, 2012, 07:55:29 pm »

Yay no more falling in sewers while running around commercial AND awesome flamer action
 
Logged
 

Alexandrite

  • Never trust a Game Master with a big smile.
  • Offline
Re: Changelog 24/11/2012
« Reply #8 on: November 24, 2012, 07:56:06 pm »

yay update
Logged

May God have mercy on my enemies, because I won't.
Re: Changelog 24/11/2012
« Reply #9 on: November 24, 2012, 07:57:16 pm »

- Fixed Motion Sensor glitch.
Good *), now you cant recharge Motion Sensor.
Logged
Re: Changelog 24/11/2012
« Reply #10 on: November 24, 2012, 08:12:52 pm »

- Replication timeout for player characters reduced to 20 seconds.

Trolls, rejects and other loners who are bored shit-less, rejoice! Now you are going to be able to come back from the dead in matter of seconds and keep on annoying the rest of the community, ninja-loot in TC more often, suicide burst much more frequently and all kind of stupid shit anyone can think of to do, faster.

Now please, answer this one question, who had this idea? I want to point fingers.
Logged

Cyber Jesus

  • I piss excellence
  • Offline
Re: Changelog 24/11/2012
« Reply #11 on: November 24, 2012, 08:14:24 pm »

Good updates devs keep it up!
Logged

jacky.

  • Guest
Re: Changelog 24/11/2012
« Reply #12 on: November 24, 2012, 08:28:30 pm »

That large doors and sewers are really good:)
Logged

Black Widow

  • Guest
Re: Changelog 24/11/2012
« Reply #13 on: November 24, 2012, 08:43:47 pm »

Thnx devs but can u edit a little old towns like bh and change tc zone in gecko to down town
Logged

Pacifism

  • Remember Neil Armstrong
  • Offline
Re: Changelog 24/11/2012
« Reply #14 on: November 24, 2012, 08:53:27 pm »

Nice touch with the dog tag headgear. Now let us have the ability to stamp custom dog tags.
Logged
Pages: [1] 2 3 ... 10
 

Page created in 0.035 seconds with 22 queries.