Other > Suggestions

Armor and weapon upgrade/bonus blueprints.

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McLooter:
Armor and weapons are now easily farmed with the new armor mechanics, but here's a little idea to make crafting more useful:

Armor/weapon upgrade blueprints, which are temporary and will vanish from your fixboy after a few times you've crafted some armor after use of the blueprint itself. These special blueprints can be found like other blueprints, in locker encounters, Ares, the Glow, etc.

The upgrades for armor will consist of various upgrades; for resistances, like +5%-10% of fire resistance, normal resistance, laser resistance, etc. Also, on wear there can also be a bonus on 10-40 HP, or +1-2 AP.

The upgrades for weapons are rather more simple, just a bonus of damage or range.

These stats will roll completely randomly. The bonus could be very crappy (Ex. only +3 fire resistance) or very nice. (+10 DR, +10 LR, +1 AG.)

On the other hand, the blueprint should mention its upgrades in its description.

Here are a few examples:

Leather armor MKII with a resistance bonus.
+7 laser resistance.
+3 damage resistance.

Metal armor MKII with a resistance bonus and AP bonus.
+6 laser resistance.
+1 AP

Laser rifle with bonus damage
+5 damage.

S.T.A.L.K.E.R:
I like this.

Maybe Tesla armor can get 5-10% normal/explosive protection.

TKs-KaBoom:
yeah, i like buffs also maybe add multiple +,- for example magic shovel +5 dmg but jinxed :)  hammer of divine Brahmin slaying +5 but only against cows... etc,.



Cursed robe, just jinxed.... but in hot pink!

avv:
Supported. The game needs "material sinks" to squeeze massive amounts of excessive stuff into few pieces of quality stuff.

Cyber Jesus:

--- Quote from: McLooter on November 24, 2012, 05:30:13 am ---Metal armor MKII with a resistance bonus and AP bonus.
+6 laser resistance.

--- End quote ---
Laser is already useless against ma mkII, but everything else sounds good to me +1

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