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Poll

Should focus of further development cater towards...

PvP
- 25 (40.3%)
PvE
- 37 (59.7%)

Total Members Voted: 60


Pages: 1 [2]

Author Topic: PvP & PvE Are Incompatible  (Read 3280 times)

Re: PvP & PvE Are Incompatible
« Reply #15 on: December 04, 2012, 10:38:28 pm »

I think they should just go ahead and make a base carry weight for everyone not based on STR and no CH required for barting, would solve (at least partly) barting and mule alts
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Re: PvP & PvE Are Incompatible
« Reply #16 on: December 05, 2012, 06:37:57 am »

it seems to me that there are two realms of pvp in this game, on which is RT in PVP towns, and one which is often turn based, which occurs in the wastes, when one group attack another while farming. Its safe to say that a lot more pvp occurs in town control matches than out in the wastes, and I think we should keep that, however it would be cool to add more option for people who play more pve oriented builds to be able to participate in pvp. Basically, I think there should be more developments in turn based player versus player combat. One of the ideas that someone mentioned earlier which I like is having some type of caravan mission, which is vulnerable to pvp attacks.
« Last Edit: December 05, 2012, 06:42:01 am by Cart »
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wreese2u

  • Been walking these streets since last night...
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Re: PvP & PvE Are Incompatible
« Reply #17 on: December 09, 2012, 06:21:27 am »

PVP is fun and all, but PVE could use some upgrades :)
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Ox-Skull

  • TRH
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Re: PvP & PvE Are Incompatible
« Reply #18 on: December 15, 2012, 09:15:06 am »

No, no, no. Pvp is no holds barred competition man. This is why it's cool.

I'll repharse that

No, no, no. Pvp is no holds barred 'fast relog' competition man. This is why it's cool.
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