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Crits

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avv:

--- Quote from: JovankaB on November 20, 2012, 01:29:20 pm ---I think armors/helmets anti-crits should go down the more destroyed they are.
Also they should be lower for leather things.
I think it's ridiculous that you can nullify more crit perks with some crappy destroyed leather cap.
--- End quote ---

This is also good a good idea.
However single sniper shots hardly tear down the condition, to take a helmet down to for example 80, you need over 20 shots which hardly ever happens. For this either special ammo or gun perks are required.

Fat Man:

--- Quote from: avv on November 20, 2012, 06:18:48 pm ---This is also good a good idea.
However single sniper shots hardly tear down the condition, to take a helmet down to for example 80, you need over 20 shots which hardly ever happens. For this either special ammo or gun perks are required.

--- End quote ---

Just make each hit by a weapon do more detioration, at this point we can stock pile a huge pile of armor without time consuming crafting so just make it where it detiorates more each time get hit.

Or maybe we can give untraditional tc weapons to detiorate armors more as part of something tactical and more interesting to game play outside of big gun battles. Then agian from a "realism aspect" big guns would probably tear apart armors if you think about it in realistic terms.

Y0ssarian:

--- Quote from: TKs-KaBoom on November 20, 2012, 10:34:09 am ---thats what makes a "game", randomness....

--- End quote ---

Actually alot of the BF3 community complained about random bullet spread. Your shots wouldn't go where you wanted them to unlike the super accurate laser rifles in Caw of Dewty. But we can all see how well BF3 did in comparison to MW3 (le joke).

In DoD 3.2 all the spread is precalculated. Same with CS, this is why CS has such competitive nature. Imagine how fustrated people would be if you couldn't control where your bullets went. Likewise imagine how dumb it would be if someone of lesser skill could kill you with 'randomness'.

I'm not saying remove crits but we should be able to have some counterplay involved with them like a perk that alters the critical effect table against you by a set figuire to prevent instalol by Better criticals (not sure if there is something already ingame haven't played in awhile).

Jinxed or is that just by critical chance or misses?

Roachor:
Crits have been heavily nerfed, instas are almost impossible against players. Jinxed is based on your luck/you missing

TKs-KaBoom:

--- Quote from: Y0ssarian on November 20, 2012, 07:09:20 pm ---Actually alot of the BF3 community complained about random bullet spread. Your shots wouldn't go where you wanted them to unlike the super accurate laser rifles in Caw of Dewty. But we can all see how well BF3 did in comparison to MW3 (le joke).

In DoD 3.2 all the spread is precalculated. Same with CS, this is why CS has such competitive nature. Imagine how fustrated people would be if you couldn't control where your bullets went. Likewise imagine how dumb it would be if someone of lesser skill could kill you with 'randomness'.

I'm not saying remove crits but we should be able to have some counterplay involved with them like a perk that alters the critical effect table against you by a set figuire to prevent instalol by Better criticals (not sure if there is something already ingame haven't played in awhile).

Jinxed or is that just by critical chance or misses?

--- End quote ---

uh, I've never (and will never) play those games but I think you need a break.  Those are FPS this is shitty 2 & 1/2 isometric perspective.  Fallout never was and never will be a combat simulator....   

https://www.youtube.com/watch?v=uaXk6PVXqJE

Pew pew
bang bang!
 lol you people are delusional funny!
Seriously get help! lol

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