fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 22, 2024, 08:54:34 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: remove dog pp requirement  (Read 1672 times)

remove dog pp requirement
« on: November 16, 2012, 05:07:26 pm »

Dogs are useless since they do less damage than a rat, its purely a cosmetic pet. There's no reason to have 40 pp requirement even if you had 10 you could barely hurt a molerat.
Logged
 

Cyber Jesus

  • I piss excellence
  • Offline
Re: remove dog pp requirement
« Reply #1 on: November 16, 2012, 05:19:07 pm »

Its not all about killing, they give you 100 bonus to outdoors and they can't be stealed from so they make good mules
Logged

Mike Crosser

  • Gambling: 60%
  • Offline
Re: remove dog pp requirement
« Reply #2 on: November 16, 2012, 06:13:25 pm »

Re: remove dog pp requirement
« Reply #3 on: November 16, 2012, 06:31:53 pm »

For real?

At least for scout dogs. Though it's not a straight +100, the dogs come with the appropriate OD skill, which will take over for enc detection. You're still going to be slow as molasses.

Not sure if I can confirm 100%, but that seems to be how it works.

won't be able to keep their poor scout doggy alive in anything but weak critter encounters unless auto flee.
One thing to keep in mind is that scout dogs have a bit of a reaction delay, meaning they usually start out running towards the enemy before actually fleeing. Coupled with their seriously low HP this sooner or later will get them wiped even if set to avoid combat.
« Last Edit: November 17, 2012, 12:20:30 am by Malice Song »
Logged

TKs-KaBoom

  • The Usual Suspect (according to Surf)
  • Offline
Re: remove dog pp requirement
« Reply #4 on: November 17, 2012, 12:11:56 am »

I think maybe 30pp and a buff, they are quite weak...  Increase their damage and maybe hitpoints, I think 50% more damage wouldn't be bad.  Right now their only use is in a swarm to occupy the enemy while your character and or friends actually do the killing.  As for their scouting abilities.... negligible, maybe useful for low level chars but they wouldn't be able to get a dog in the first place, high end chars, won't be able to keep their poor scout doggy alive in anything but weak critter encounters unless auto flee.
Logged
It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?
Re: remove dog pp requirement
« Reply #5 on: November 17, 2012, 12:26:21 am »

Make dogs living MotionSensors. They can bark when noticing a sneaker. 8)
Logged

avv

  • Offline
Re: remove dog pp requirement
« Reply #6 on: November 17, 2012, 01:28:32 am »

Dogs have potential to be interesting.

Make dogs living MotionSensors. They can bark when noticing a sneaker. 8)

Like this.

But to have a good feature out of dogs they should be available for everyone despite the stats. Otherwise we will just have boring dog-alts.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: remove dog pp requirement
« Reply #7 on: November 17, 2012, 01:29:52 am »

I made a dog/brahmin alt. Its beyond suck.
Logged
 

TKs-KaBoom

  • The Usual Suspect (according to Surf)
  • Offline
Re: remove dog pp requirement
« Reply #8 on: November 17, 2012, 09:51:27 am »

I made a dog/brahmin alt. Its beyond suck.

A wolf pack leader is good for one thing that I personally can attest to, and that is silver gecko hunters...  A pack of dogs and a 63hp girl leader can take out a dozen easily, repeatedly, over and over and over....   Lucrative?  not so much, as there are better uses of the time spent, but fun I guess.
Logged
It's all really about suppression of dissension, consensus through censorship.  Whether through extermination of those who have different or conflicting viewpoints or subtle spin of available media.  If there is only one opinion left, it must be right, right?

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: remove dog pp requirement
« Reply #9 on: November 18, 2012, 11:17:29 am »

Make dogs living MotionSensors. They can bark when noticing a sneaker. 8)

This was planned, but when I talked about it, no scripter could be found to do this.

There are two types of dogs currently. One type was more for combat and the other more for scouting. They most likely need buffs in some ways.
Logged
Re: remove dog pp requirement
« Reply #10 on: November 18, 2012, 11:28:16 am »

While at it, find a scripter for this. Similar mechanic tied to it.

http://fodev.net/forum/index.php/topic,25356.msg213632.html#msg213632
Logged
Re: remove dog pp requirement
« Reply #11 on: November 18, 2012, 12:26:47 pm »

Dunno but I found it strange that normal dog and scout dog takes up the same PP. It would be nice to have 20 pp for normal dogs 40 for the scout especially if  they get a boost. Also it would be nice if we could name them... but that is off-topic.
Logged
Pages: [1]
 

Page created in 0.094 seconds with 22 queries.