Other > Suggestions
10x XP until the game is released
Roachor:
When it takes time to level to 24 you are less likely to test all possible perks and build types since a single mistake makes your build useless. In real game testing players do have god mode and access to testing features. Why do you think console cheats exist on pc? We aren't testing fonline we are playing a work in progress. As for devs taking two years to fix things I can't speak for their priorities but they seem to either ignore pretty vital things for long periods of time. 4 years later advanced mats aren't in game and TB ai still sucks. Properly organized they could advance this game more in a month than it has since they started this project but the playerbase is childish and immature and the devs are focused on all the wrong things. The whole lvling in an hour is total bullshit. I oneshot cents with greasers and even taking out restocking ammo and guns that's at least 5 hours of grinding. Maybe if you have a full party and plasma nades but its not doable solo which is how everyone but a few play.
café saké:
False.
I can give you the tips but it's 30.000caps ;D
wreese2u:
Strongly dissagree, wasteland is harsh, as boon said.
If you are too lazy to grind characters up (easy) then dont, and stick to the ones you currently own.
Roachor:
3 years and hundreds of builds, I'm not "lazy" I'm bored. Maybe your feeble intellect finds comfort in mindless repetion but I do not.
Desert Mutt:
+1 to Roacher
If we want to balance game and PvP quickly then time for creating builds should be reduced.
I would go as far as having something like FCP / character editor available in the game (maybe when you create character you can just click add level exp and pick what you want, similar to FO Tactics multiplayer character creation experience). This functionality can be turned ON when server is under PvP balance testing etc.
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