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rework northen towns for tc purposes [brokenhills]
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Topic: rework northen towns for tc purposes [brokenhills] (Read 4347 times)
maszrum
Soldiers of Thunderstorm
rework northen towns for tc purposes [brokenhills]
«
on:
November 10, 2012, 07:58:16 pm »
ok its nothing new, tc fights are getting more schematic day by day without any reworks of tc zones. so maybe just rework some maps? im not talking about some big changes, rather addning some extra doors, removing some walls etc.
defending brokenhills downtown is way to easy so i sugest to add two extra passags to highstreet
1. remove fence above general store
2. add two extra doors to brahmin pen
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Cyber Jesus
I piss excellence
Re: rework northen towns for tc purposes [brokenhills]
«
Reply #1 on:
November 10, 2012, 09:35:38 pm »
and those changes would make it way harder to defend bh?
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Brujah
Re: rework northen towns for tc purposes [brokenhills]
«
Reply #2 on:
November 10, 2012, 09:46:13 pm »
Defending or attacking always depends on how hard the team plans and does a good job as a group or simply uses dirty tactics.
Maps hardly change that apart from the monotony in certain plans.
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manero
FO:Reloaded
Re: rework northen towns for tc purposes [brokenhills]
«
Reply #3 on:
November 10, 2012, 09:50:26 pm »
I don't like him but i like his idea. Defending BH downtown(with prepared alts on wm, constant backup from main grid) is way to easy.
So, new developers do something for your the most faithul players and listen up.
Something from me:
Fix it.
«
Last Edit: November 10, 2012, 09:55:16 pm by manero
»
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Better FOnline.
http://fodev.net/forum/index.php/topic,29419.msg258483.html#msg258483
maszrum
Soldiers of Thunderstorm
Re: rework northen towns for tc purposes [brokenhills]
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Reply #4 on:
November 10, 2012, 10:02:49 pm »
as far i know there is no multihex support for gates/doors on 2238. that gate could be removed completly removed for me.
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manero
FO:Reloaded
Re: rework northen towns for tc purposes [brokenhills]
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Reply #5 on:
November 10, 2012, 10:11:06 pm »
Yup that gate doesnt even work. Remove it.
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Better FOnline.
http://fodev.net/forum/index.php/topic,29419.msg258483.html#msg258483
avv
Re: rework northen towns for tc purposes [brokenhills]
«
Reply #6 on:
November 10, 2012, 10:24:08 pm »
Those changes would bring some more options to gameplay. And options are always good.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
jacky.
Guest
Re: rework northen towns for tc purposes [brokenhills]
«
Reply #7 on:
November 10, 2012, 10:56:47 pm »
same in klamath death trap or gecko death trap. can u change tc zone from old reactor to gecko downtown?
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maszrum
Soldiers of Thunderstorm
Re: rework northen towns for tc purposes [brokenhills]
«
Reply #8 on:
November 12, 2012, 01:49:34 pm »
pvp/tc players the biggest group of active players but seems its really fucking hard to do something for that group of players after 3 years. this map changing is like 5-10minutes of work :p and let me guess, no one is intrested of rewroking most poplar feature which towncontrol (adding/removing doors/walls, dont mentiion about some other changes like for example tc zones] ?
«
Last Edit: November 12, 2012, 02:03:13 pm by maszrum
»
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Mike Crosser
Gambling: 60%
Re: rework northen towns for tc purposes [brokenhills]
«
Reply #9 on:
November 12, 2012, 01:53:29 pm »
Nothing wrong with this suggestion,this would be quite nice to implement.
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rework northen towns for tc purposes [brokenhills]