Other > Suggestions
Additions to followers and slaves system
Desert Mutt:
1. Make all critters enslavable, but whether you can or can not enslave them should be determined by your max HP.
E.g. if you are 85 HP slaver you shouldn't be able to enslave 87 HP raider, as you look not tough enough to handle him.
And let's say if your current HP is 50% of slaves HP he can run away or he can try to attack you (e.g. you look weak so he takes the chance to escape).
1.a. Make price of the slave depending on his max HP.
2. Add ability to convince neutral people (like Lone Wanderers, Travelers, Fishermen, Hunters, Farmers, Salvages, Trappers maybe even some of patrols like Junktown Scouts etc.) to join your party and follow you (e.g. you make friends and roam together), again can be based on speech and HP difference between you and potential follower (the more difference the more speech required to convince.
Another idea is that you can try to convince ONLY the people who is traveling alone (e.g. can be even an encounter with single raider).
Horatio:
I like the second part. The speech skill will be even more useful for RP gameplay.
Mike Crosser:
I too support the second one.
Sounds really interesting.
Slaver Snipe:
So, everything is enslave-able but after you knock this bitch with 87 hp out PROVING you ARE tough enough, you can't because you have 2 less max hp than them? Terrible idea. Also considering leader/slaver chars already need high CHA, high INT (to get speech up there) and high LK (if you wish to buy high hp mercs/slaves) making them need yet another stat is ridiculous.
The second idea, ignoring the terrible HP idea of course is interesting but it should have some added risk where they may end up attacking you when you fail to convince them.
Tomowolf:
--- Quote from: Desert Mutt on November 10, 2012, 07:27:35 pm ---2. Add ability to convince neutral people (like Lone Wanderers, Travelers, Fishermen, Hunters, Farmers, Salvages, Trappers maybe even some of patrols like Junktown Scouts etc.) to join your party and follow you (e.g. you make friends and roam together), again can be based on speech and HP difference between you and potential follower (the more difference the more speech required to convince.
Another idea is that you can try to convince ONLY the people who is traveling alone (e.g. can be even an encounter with single raider).
--- End quote ---
One thing: They shouldn't been able to be used on attacking and killing their faction friends or other players.
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