Other > Suggestions
Make mutants and ghouls immune to radiation
Dark.:
This feature may be interesting. But It should have a disadvantage too, since human charters can't even reach few places without getting radiated.
Roachor:
--- Quote from: Dark. on November 07, 2012, 04:57:23 pm ---This feature may be interesting. But It should have a disadvantage too, since human charters can't even reach few places without getting damaged.
--- End quote ---
why exactly? it's not like the player is immune. There is no need for a disadvantage to fix a bug.
Black Widow:
so they have to use rad-x and rad away...muties are after war radiated mutants (mutants-mutated by virus and radioation) look at mariposa base, they are live in few and radiation. and ghouls are humans who were radiated when bombs colapsed and their vault open 2weeks after big shoroms.
Roachor:
Mutants and ghouls are supposed to be immune to radiation, end of story.
Dark.:
--- Quote from: Roachor on November 07, 2012, 04:59:06 pm ---why exactly? it's not like the player is immune. There is no need for a disadvantage to fix a bug.
--- End quote ---
Because it would be too much overpowered, player won't use human mercs anymore. A disadvantage might be the price of ghoul and mutie mercs: they can reach radiated spots without any damage but their price is higher. Making something like that it's better, more balanced.
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