fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 23, 2024, 01:08:23 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 ... 3 4 [5] 6

Author Topic: A question to the devs about alts  (Read 17066 times)

Re: A question to the devs about alts
« Reply #60 on: March 26, 2010, 04:44:48 pm »

There's a difference between being a jack of all trades and being able to craft a basic weapon and be able to use it.
Logged
 

Surf

  • Moderator
  • это моё.
  • Offline
Re: A question to the devs about alts
« Reply #61 on: March 26, 2010, 04:47:36 pm »

As I said, you can easily gain a few levels on the beginning, also cash. From this cash you can buy a weapon. When reaching the proper requirements (the skillpoints you need to craft) then you're able to craft. Where's the problem?
Re: A question to the devs about alts
« Reply #62 on: March 26, 2010, 04:48:11 pm »

There's a difference between being a jack of all trades and being able to craft a basic weapon and be able to use it.
I've not tagged science and still don't have any problems in crafting. It's easy as before.
Logged
Re: A question to the devs about alts
« Reply #63 on: March 26, 2010, 05:10:59 pm »

As I said, you can easily gain a few levels on the beginning, also cash. From this cash you can buy a weapon. When reaching the proper requirements (the skillpoints you need to craft) then you're able to craft. Where's the problem?

unless you have 7-10 int you won't have enough skillpoints to craft by level 6, if you dont have points invested into barter or cha of 3 you can't buy weapons. Even if you can ammo is expensive and hard to come by. Unless your char can craft you can't really do anything unless you are hth.
Logged
 
Re: A question to the devs about alts
« Reply #64 on: March 26, 2010, 05:13:27 pm »

unless you have 7-10 int you won't have enough skillpoints to craft by level 6, if you dont have points invested into barter or cha of 3 you can't buy weapons. Even if you can ammo is expensive and hard to come by. Unless your char can craft you can't really do anything unless you are hth.
If you have low IN and 1 CH... then you're monster-killer-build, and you don't need to craft.
Logged

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: A question to the devs about alts
« Reply #65 on: March 26, 2010, 05:14:10 pm »

If you play a INT < 3, CHA < 3 character, I don't know what you expect.

/edit: Too slow.
Logged
Re: A question to the devs about alts
« Reply #66 on: March 26, 2010, 05:15:15 pm »

If you have low IN and 1 CH... then you're monster-killer-build, and you don't need to craft.

One char has 6 int and 1 cha, the other has 6 int and 8 cha. The low cha build is for pvp and can't level because he has no guns or any means to aquire them other than through alts and the high cha build wont be able to craft and use a laser pistol until lvl 9.
Logged
 
Re: A question to the devs about alts
« Reply #67 on: March 26, 2010, 05:17:51 pm »

My stats are CH=3 IN=8, science isn't tagged, and I don't have any problems with crafting.
Logged
Re: A question to the devs about alts
« Reply #68 on: March 26, 2010, 05:19:12 pm »

My stats are CH=3 IN=8, science isn't tagged, and I don't have any problems with crafting.

Post your character sheet and i'll tell you why your comments are irrelevant.
Logged
 

Surf

  • Moderator
  • это моё.
  • Offline
Re: A question to the devs about alts
« Reply #69 on: March 26, 2010, 05:19:46 pm »

Wow, and I thought I am a "whiner"  ::)  :P

Roachor, you're making it sound as  if it is impossible to play the game in the moment. How comes that there are already alot of people running around with good weaponry, armor etc? And it's been already stated, that a laser pistol isn't really a "low tier" weapon, it's an energy weapon after all and they're meant to be hard to craft/ to get. So level 9 is a good start for it eh? You can also go for a other weapon in the beginning, or use the unarmed skill.
Re: A question to the devs about alts
« Reply #70 on: March 26, 2010, 05:23:21 pm »

Post your character sheet and i'll tell you why your comments are irrelevant.
5 8 4 3 8 6 6
SG Repair Outdoor
Finesse Kamikaze

;p
Logged
Re: A question to the devs about alts
« Reply #71 on: March 26, 2010, 05:29:29 pm »

Wow, and I thought I am a "whiner"  ::)  :P

Roachor, you're making it sound as  if it is impossible to play the game in the moment. How comes that there are already alot of people running around with good weaponry, armor etc? And it's been already stated, that a laser pistol isn't really a "low tier" weapon, it's an energy weapon after all and they're meant to be hard to craft/ to get. So level 9 is a good start for it eh? You can also go for a other weapon in the beginning, or use the unarmed skill.

I don't want to have to make another unarmed character to gather items for my other characters to use, this was my whole complaint the first time. Every character is so narrowly limited in what it can do that having alts becomes necessary. The people running around with good gear are the same people you saw questing in large groups, factions always have an advantage itemwise because they are their own mass of alts to support each other, single players get fucked over by the new system.

As for ravenous, you made a small gun crafter minus one tag, this thread wasn't about you.
Logged
 

Surf

  • Moderator
  • это моё.
  • Offline
Re: A question to the devs about alts
« Reply #72 on: March 26, 2010, 05:33:10 pm »

And I'm telling you that this is Massive Multiplayer game. If you choose to walk the walk as a loner, deal with the consequences. Of course it's easier in a group, that's the whole point about it. But it's also not impossible to survive for a lonely player, even without alts. Especially the first part of the game where you struggle for survival is the best part of the whole game for me.
Re: A question to the devs about alts
« Reply #73 on: March 26, 2010, 05:36:48 pm »

And I'm telling you that this is Massive Multiplayer game. If you choose to walk the walk as a loner, deal with the consequences. Of course it's easier in a group, that's the whole point about it. But it's also not impossible to survive for a lonely player, even without alts. Especially the first part of the game where you struggle for survival is the best part of the whole game for me.

You are totally missing the point, this is like getting people to cooperate by having them all missing limbs. It's bad game design.
Logged
 

Surf

  • Moderator
  • это моё.
  • Offline
Re: A question to the devs about alts
« Reply #74 on: March 26, 2010, 05:37:50 pm »

Yeah. Everything which doesn't suit in your way of thinking is "bad game design".  ::)
Pages: 1 ... 3 4 [5] 6
 

Page created in 0.03 seconds with 18 queries.